A new version of DXVK, a Vulkan-based translation layer for Direct3D 10/11 which allows running 3D applications on Linux using Wine has been released. However, it is not recommended to upgrade to this release after it introduce GPU hangs.
WarningDXVK 1.1 (not recommended) released
This release is known to introduce GPU hangs. Do not use.
Features
In order to improve performance primarily in Unreal Engine 4 titles, but also several other games, Queries were re-implemented in this version to allow for better GPU utilization. This may have an impact on many other games as well since this API feature is widely used.
Note: For best performance, both your Wine version and graphics driver must support VK_EXT_host_query_reset. This new extension is available in Wine 4.5 as well as Proton 4.2, and on the following drivers:
AMD / Intel: Mesa 19.1-git
Nvidia: 418.49.04
Without this extension, certain games, such as Quake Champions, may perform significantly worse than with DXVK 1.0!
Implemented basic support for Predication based on the new query implementation. This feature requires VK_EXT_conditional_rendering in order to work.
Memory optimization
Significantly reduced system memory utilization in games with a very large number of shaders. This was achieved by using in-memory compression for shader code and avoiding unnecessary copies, which may slightly increase shader compile times.
Games which are known to benefit include Overwatch, Quake Champions and Dishonored 2, with savings in these titles typically being several hundred Megabytes of RAM.
Note: This does not solve the out-of-memory issues with many 32-bit games, and does not have any effect on VRAM utilization.
Further improvements and Bug Fixes
Includes all fixes from Version 1.0.2.
DXVK DLLs now include version information, which some games may rely upon (#980, PR #993)
Minor optimizations for multisample resolve operations, presentation, and other things.
Fixed various crashes when using the Windows version of RenderDoc inside wine (#877)
Dark Souls Remastered and Grim Dawn: Added workaround for rendering issues on Nvidia GPUs (#405, PR #896)
Sekiro: Shadows Die Twice: Improved overall performance by 5-10%.