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A new version of DXVK, a Vulkan-based translation layer for Direct3D 10/11 which allows running 3D applications on Linux using Wine has been released.



Bug fixes and Improvements

Fixed bug that would cause some Unreal Engine 4 games to show error messages upon exit (PR #1104)
Fixed regression which would break texture loading in World of Warships and potentially other games (#1096)
More minor CPU overhead optimizations
Implemented timestamp disjoint queries properly to make measuring time on the GPU more robust.
Improved memory allocation behaviour under memory pressure. This may in some situations improve performance on lower-end Nvidia GPUs.
Improved staging buffer allocation behaviour to limit the amount of memory that is permanently reserved for resource uploads.
  DXVK 1.2.3 released