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Wine Staging 2.16 has been released. Wine Staging is the testing area of winehq.org. It contains bug fixes and features, which have not been integrated into the development branch yet. The idea of Wine Staging is to provide experimental features faster to end users and to give developers the possibility to discuss and improve their patches before they are integrated into the main branch.



What's new in 2.16:

Extended deferred rendering context support in d3d11.
Added 64 bit syscall thunks in fake ntdll.dll.
Support for indexed vertex blending in d3d8/d3d9.
Smaller bug fixes and improvements.

Wine Staging 2.16 adds more deferred rendering context functions and fixes rendering bugs in games like Crysis 3, Witcher 3 or Prey (2017). The ntdll syscall thunk emulation was extended to 64 bit in this release, which is required by the 64 bit version of World of Warcraft. A newly added feature is the support for indexed vertex blending, which is especially used by older games to simulate bones. Wine Staging 2.16 also backports a patch to fix the font rendering in Steam, Uplay and other software using libcef in Windows 7 mode.

In addition, Wine Staging users will also benefit from the following changes merged in the development branch:

Support for pasting metafiles in RichEdit.
Support for safety features in library loading.
Better handling of transforms in GdiPlus.
Rendering improvements in DirectWrite.
Various bug fixes.

  Wine Staging 2.16 released