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Wine Staging 3.3 based on Wine 3.3 has been released. Wine Staging is the testing area of winehq.org. It contains bug fixes and features, which have not been integrated into the development branch yet.



The idea of Wine Staging is to provide experimental features faster to end users and to give developers the possibility to discuss and improve their patches before they are integrated into the main branch.

Wine Staging is maintained as a set of patches which has to be applied on top of the corresponding Wine development version. Package maintainers can decide if they want to include our full patchset, or only want to cherry-pick patches for specific bugs. Our current version includes fixes for about 450 bugs and over 1000 patches total, and new patches are added frequently. Features and bugfixes available in Wine-Staging 2.12 are for example:

CSMT (Commandstream multithreading) for better graphic performance
CUDA / PhysX / NVENC Support for NVIDIA graphic cards
DXVA2 GPU video decoding (experimental)
Direct3D 10/11 enhancements
EAX 1 support
Fixes for various upstream regressions
GTK 3 theming support
Loading of .NET CLI images without entry point
macOS preloader
Performance improvements for IO-heavy programs and memory allocation functions
S3 texture compression (DXTn) support
Support for allocating more than 32 GB of memory
Support for installing MSU files
Support for Vulkan
Various improvements to d3dx9
Various speed improvements (shared memory, RT priority)
Windows ACL support
We provide packages for a lot of distributions and some of them even decided to include Wine Staging directly into their repositories. More details about installing or compiling Wine Staging can be found in our Wiki. For distributions which are not supported yet, feel free to file a bug report.
  Wine Staging 3.3 released