Quake 3 OpenGL subsystem error, Wolf:ET runs fine (same engine...)

Got Fedora Core 2 installed today, with all of the available updates on up2date, latest kernel, and latest Nvidia drivers. Video card is Geforce4 ti4400 (128MB DDR). Wolfenstein: Enemy Territory is installed and running fine, Quake 3, I copied the.

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Got Fedora Core 2 installed today, with all of the available updates on up2date, latest kernel, and latest Nvidia drivers.
 
Video card is Geforce4 ti4400 (128MB DDR). Wolfenstein: Enemy Territory is installed and running fine, Quake 3, I copied the .pk3 files accordingly, and installed the 1.32 point release as per ID instructions.
 
Upon running either the quake3.sh or quake3.x86 I get an OpenGL subsystem error.
 
Any ideas?
 
Thanks in advance
 
Edit:
Kernel version: 2.6.8-1.521
Nvidia driver version: 1.0-6111
 
Edit 2:
Should have googled some more; found plenty of other users talking about this too.
 
Some links:
http://www.nvnews.net/vbulletin/showthread.php?t=35702&page=2&pp=15
http://www.fedoraforum.org/forum/showpost.php?p=97895&postcount=6
 
Off to reboot now, to try it; I'll post back with results.
[Edited by adamvjackson on 2004-10-30 19:31:11]
 

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OK, the fix posted above at http://wwww.nvnews.net works.
 
Here's the fix, thanks to LordMorgul @ nV News Forums:
 

Quote:Examine the file /etc/sysctl.conf 
Append:
vm.legacy_va_layout =1


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Hi adamvjackson! Sure wish I had a few fingers of good ol' Asheville "shine" right about now!
 
Anyway, thanks for posting the solution!