using konstruct to install kde3.2 on MDK9.1

As usual, your mileage may vary. . . I went ahead and compiled kde 3. 2 on Mandrake 9. 1 using konstruct. I had a braodband connection so, downloading all those tar files didn't take so long for me. Bottom line: It works and works pretty well.

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As usual, your mileage may vary...
 
I went ahead and compiled kde 3.2 on Mandrake 9.1 using konstruct. I had a braodband connection so, downloading all those tar files didn't take so long for me.
 
Bottom line: It works and works pretty well. I haven't had much chance to play with all the goodies though.
 
Compiling Notes for MDK9.1:
 
1) You may have to install pcre from source. Just go to the www.pcre.org website and get the tar file and follow the instructions. Needed because of a missing pcreposix.h file.
 
2) If you are using the latest NVIDIA graphics driver, you may need to replace the first two lines in the file /usr/lib/libGL.la with the following:
 
# libGL.la - a libtool library file
# Generated by ltmain.sh - GNU libtool 1.4.3 (1.922.2.110 2002/10/23 01:39:54)
# Generated by nvidia-installer: 1.0.5
 
3) If you get ltdl.c compile errors, try installing a newer version of autoconf. I installed version 2.57 using urpmi.
 
Finally, I made the necessary changes to .bash_profile and, bam, I was off to the races.
 
Thanks to all those who pointed me in the right direction and, of course, thanks to Google and Google Groups.
 
Good luck to those of you trying to compile kde3.2 on MDK9.1. If I can do it, then so can you!

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