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A new version of DXVK, a Vulkan-based translation layer for Direct3D 10/11 which allows running 3D applications on Linux using Wine has been released.



Bug fixes and Improvements

Implemented a new state cache file format which will lead to significantly smaller files. State caches from previous DXVK versions will be converted automatically.
Further reduced CPU overhead, particularly in games with a large number of different shaders.
Fixed incorrect barriers in case graphics shaders write to UAVs.
Fixed incorrect MSAA sample positions being reported to shaders.
Fixed some MSVC compiler warnings (#1218).
  DXVK 1.4.3 released