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The Wine development release 4.1 is now available



What's new in this release (see below for details):
- Support for NT kernel spinlocks.
- Better glyph positioning in DirectWrite.
- More accurate reporting of CPU information.
- Context handle fixes in the IDL compiler.
- Preloader fixes on macOS.
- Various bug fixes.

The source is available from the following locations:

https://dl.winehq.org/wine/source/4.x/wine-4.1.tar.xz
http://mirrors.ibiblio.org/wine/source/4.x/wine-4.1.tar.xz

Binary packages for various distributions will be available from:

https://www.winehq.org/download

You will find documentation on https://www.winehq.org/documentation

You can also get the current source directly from the git
repository. Check https://www.winehq.org/git for details.

Wine is available thanks to the work of many people. See the file
AUTHORS in the distribution for the complete list.

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Bugs fixed in 4.1 (total 30):

11070 importpfx fails, needs PFXImportCertStore implementation
33456 D3DXMatrixTransformation: Broken calculation when scalingrotation and scaling is used
38274 White water in Heroes VI (DXTn volume textures)
38558 cmd .exe bundled with Windows XP messed up when using FOR /F
39663 GOG Galaxy client 1.x hangs or reports 'Something went wrong during DeelevateStrategy' error in Win7 mode (GOG Galaxy service needs wtsapi32.WTSQueryUserToken implementation)
39890 Orcish Inn fails to start with exception System.NotImplementedException
40441 Chicken tournament crashes when loading texture
42491 wine builds are not reproducible (widl needs initializization of datatype2 in add_typedef_typeinfo)
43252 IcmpSendEcho doesn't work with a ReplySize