A new version of D9VK, a Vulkan-based DirectX 9 translation layer for WINE based on DXVK has been released
Version 0.11 - Poison Dart
Repository: Joshua-Ashton/d9vk · Tag: 0.11 · Commit: c8fb2d5 · Released by: Joshua-Ashton
hi im release 0.11 now enjoy
i called it poison dart because thats like a frog thing isnt it
wahoo
Features
Improved Performance
Rewritten buffer code
Should be faster in every instance and correct some memory errors.
Flushes
Flush aggressively when rt of index 0 changes.
No longer flush inappropriately on some copies.
Mirror D3D11 flush behaviour
Should improve some scenarios where a sync is involved.
Minor query changes.
Defer framebuffer binding until we are about to draw.
Avoids needless rebinds saturating CS thread whenever a single RT/DS changes.
Implemented partial clears with respect to viewport/stencil and a fastpath if the whole rendertarget is cleared.
* Fixes shadows in A Hat in Time (1)
Support for cube render target/depth stencils
Fixes flickering water in TESV: Skyrim
Bug Fixes
D3D9
Implement memory "tracking" and report OOM errors correctly back to the application.
Respect SRGBWRITE when Clear is called for the color.
Fixed things being invisible in some games due to vertex texturing being broken (they were always being depth compared)
DXSO (Shaders)
Fix incorrect index being taken out of the bool bitfield in the shader
Fixes shadows in A Hat in Time (2)
Correct projected textures (texldp, texProj in HLSL)
Correct SinCos implementation
Fixes bad colours/incorrect textures in some games.
Correct Pointsize
Slightly better support for SM1 shaders
Fixed incorrect swizzle on address register due to typo
Implemented SM1 float "bitshifting"
Notes
Please do not use wine's d3d9x or d3dcompiler with d9vk. They make invalid API calls and generate bad shaders. I cannot stress this enough.
If you are compiling with MinGW, please use the dwarf2 exception patch to improve performance.
Acknowledgements
ドイツ人 (doitsujin): for creating the base of the project, DXVK
Rhedox and CME: for helping with debugging
VKx and Frog Family Discords: for helping with testing
Thank you and Enjoy!