DXVK 0.62 has been released. DXVK is a Vulkan-based compatibility layer for Direct3D 11 which allows running 3D applications on Linux using Wine.
Grand Theft Auto 5 running under Wine Staging 3.11 with DXVK 0.62
DXVK 0.62 released
Build instructions
Requirements:
wine 3.10 or newer
Meson build system (at least version 0.43)
MinGW64 compiler and headers (requires threading support)
glslang front end and validator
Bug fixes
Fixed incorrect fullscreen resolution in various games (#364)
Fixed possible framebuffer resource tracking issue
Crash Bandicoot N.Sane Trilogy: Fixed geometry shader issue causing GPU hangs on Nvidia (#481)
Hitman Absolution: Fixed rendering issue (#479)
Improvements
Potential performance improvement on ANV by using VK_KHR_image_format_list (#472)
Potential performance improvement by using larger device memory allocation size
Added DXVK version reporting to the HUD (#488, #490)
Grand Theft Auto 5 running under Wine Staging 3.11 with DXVK 0.62
DXVK 0.62 released