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A new version of DXVK, a Vulkan-based translation layer for Direct3D 10/11 which allows running 3D applications on Linux using Wine has been released



Bug fixes and improvements
Slightly reduced CPU overhead in some scenarios (e.g. Assassin's Creed Odyssey)
Compiling Geometry shaders with Stream Output multiple times with different parameters now works properly (#733)
Demul: Fixed potential synchronization issues around UAV rendering
Shadow of the Tomb Raider: Fixed state cache getting randomly deleted when starting the game
World of Warcraft: Fixed invalid shaders being generated when MSAA is enabled (mentioned in #456)
  DXVK 0.91 released