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A new version of DXVK, a Vulkan-based translation layer for Direct3D 10/11 which allows running 3D applications on Linux using Wine has been released



Improvements
Minor reduction of CPU overhead.
If available, the multiDrawIndirect Vulkan feature will be used to batch indirect draw calls. Improves performance in Assassin's Creed Odyssey by up to 20% when CPU-bound. May improve other games with similar engine design.
DXVK_HUD=full can now be set to enable all HUD elements (#842)

Bug fixes
Fixed various D3D10 stability issues (see PR #833, #843). May improve stability in Just Cause 2.
Call of Duty: WWII and Need for Speed 2015: Fixed startup issues on Nvidia (#850, #832)
Fifa 19: Work around game bug causing grass to be black (#642)
Resident Evil 2 Demo: Fixed crash on start. Note that the game may render incorrectly due to a game bug (#855).
Superhot VR: Fixed regression causing game to crash on start
  DXVK 0.95 released