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A new version of the Vulkan-based translation layer for Direct3D 10/11 support on Wine has been released



Bug fixes and Improvements
DXVK DLLs now include version information, which some games may rely upon (#980, PR #993)
Fixed issue where hashing geometry shaders with stream output metadata would return undefined results. This could lead to state cache files growing indefinitely.
Fixed issue where undefined data would be passed to the driver for unused specialization constants while compiling pipelines (PR #997). This may have caused unexpected shader cache misses.
Surface loss is now handled gracefully (PR #991)
Anno 1800: Fixed severe performance issue by enabling the d3d11.allowMapFlagNoWait option
Dark Souls Remastered and Grim Dawn: Added workaround to fix rendering issues on Nvidia GPUs
Star Citizen: Fixed invalid geometry shader causing GPU hangs and driver crashes (#267 (comment))

What happened to Version 1.1?
The release was taken back because it was causing game crashes and GPU hangs for some users. If you have a build environment set up, please test the latest master branch with as many games as possible to help find and troubleshoot the regressions.
  DXVK 1.0.3 released