Philip Rebohle has announced the release of version 2.5.1 of the DXVK DirectX to Vulkan translation layer. This update addresses significant regressions in anisotropic filtering, dxvk-native, and clang issues, as well as crashes in the GTA Trilogy Definitive Edition when HDR is enabled, impacting Unreal Engine 4 games in D3D11 mode.
dxvk 2.5.1
Bug fixes
- Fixed a major regression where anisotropic filtering would not work correctly in D3D9 games. ( #4452)
- Fixed some build issues with dxvk-native. (PR #4446)
- Fixed some build issues with recent versions of clang. ( #4467)
- GTA Trilogy Definitive Edition: Work around a crash when HDR is enabled. (PR #4450)
Note: Since these games use Unreal Engine 4, HDR is unsupported in D3D11 mode.