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DXVK Version 2.5.3 has been released, featuring updates for Windows that enable the exclusive full-screen mode. The feature resolves concerns related to variable refresh rate displays, enhances performance, and improves HDR capabilities. Recent updates include the resolution of a regression that was causing rendering issues in D3D8 and D3D9 games, the correction of invalid shader code generation for uncommon texture operations in D3D11, and the mitigation of potential problems related to NaN tessellation factors in D3D11 hull shaders. The debugging experience has been enhanced, and the game has been optimized for Steam Deck OLED, Bright Memory, Far Cry 5, Halo: The Master Chief Collection, Max Payne 3, and Hurricane of the Varstray.



DXVK Version 2.5.3

Windows changes

In order to address feedback regarding issues with variable refresh rate displays, performance and HDR, exclusive full-screen mode was reintroduced as an option. It remains disabled by default, but users can enable it by setting dxvk.allowFse = True in the  configuration file.

As usual, this option has no effect on non-Windows platforms.

Bug fixes and Improvements

  • Fixed a regression that would cause severe rendering issues in many D3D8 and D3D9 games that use fixed-function rendering. (PR  #4533)
  • Fixed invalid shader code generation for certain rare texture operations in D3D11. This fixes a potential crash in TopSpin 2k25. (PR  #4576)
  • Fixed a potential issue with handling NaN tessellation factors in D3D11 hull shaders.
  • Fixed an issue with D3D9 shader validation that would cause valid shader code to be rejected in some situations. ( #4576, PR  #4590)
  • Improved the debugging experience when DXVK_DEBUG=markers is set. (PR  #4589, PR  #4591)
  • Arcana Heart 3 Love Max!!!!!: Enabled 60 FPS limit to work around a game issue on Steam Deck OLED. (PR  #4566)
  • Bright Memory: Worked around an issue where the game would prioritize integrated graphics over dedicated Intel GPUs. (PR  #4605)
  • Far Cry 5: Worked around an issue that would cause terrain to be invisible on Intel GPUs. (PR  #4604)
  • Halo: The Master Chief Collection: Fixed a shader-related issue that would cause flickering objects on some drivers. (PR  #4603)
  • Max Payne 3: Enabled strict float emulation to work around broken rendering in D3D9 mode. (PR  #4611)
  • The Hurricane of the Varstray -Collateral hazard-: Enabled 60 FPS limit to work around game issues when running in windowed mode. ( #4568, PR  #4573)

Release Version 2.5.3 · doitsujin/dxvk