Dev snapshot: Godot 3.6 beta 3
The core of the Godot development focus is on the upcoming Godot 4.2, currently with a 3rd dev snapshot. But we haven’t forgotten about the 3.6 release, which has a slow but steady influx of important bug fixes, platform improvements, and rendering features. Godot 3 is still very important for a significant part of the ecosystem - notably people with released games, games close to being released, or who need to target OpenGL 2 / WebGL 1 to maximize device compatibility.
It’s been a long time since the earlier 3.6 beta snapshots, so check the beta 1 and beta 2 announcements for details on what changed since 3.5.
A lot of work is also being done to improve the Android editor port. We’re looking for interested users to help test the beta snapshots via Google Play, and provide us with feedback and automated reports on potential issues. You can join the testing group here to get access.
Jump to the Downloads section.
You can also try the Web editor.
The third beta release of Godot 3.6 is now available.