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The forth beta version of Godot 3.6 is now available.



Dev snapshot: Godot 3.6 beta 4

Long time no see, Godot 3.x! While our main focus is on Godot 4.x with frequent feature releases (with the recent release of  Godot 4.2 in November), we still have a number of changes backported to the 3.x branch or written specifically for that version, which we plan to release as Godot 3.6 in the near future.

Godot 3 is still very important for a significant part of the ecosystem – notably people with released games, games close to being released, or who need to target OpenGL 2 / WebGL 1 to maximize device compatibility.

The last 3.6 beta snapshot was  back in August, so this new one is somewhat overdue… but better late than never, and it includes a lot of important bug fixes to platform compatibility, rendering, and thirdparty libraries. This beta 4 should be a good baseline to see where we stand in the 3.6 development, and plan what’s left before the complete feature freeze and release candidate stage.

Jump to the Downloads section, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also  try the Web editor or the Android editor for this release. If you are interested in the latter, please request to join  our testing group to get access to pre-release builds.

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Dev snapshot: Godot 3.6 beta 4