Dev snapshot: Godot 3.6 beta 5
It has been a while since our last beta, and admittedly 3.6 seems to have been in development for ever (beta 1 was over a year ago!).
There are fewer developers now working on 3.x branch, and Rémi’s time has been largely monopolized by the huge growth in contributors to 4.x, and the consequent increase in his workload. For this reason we have been trying to get maintainers more actively involved in release management, which is allowing enthusiasts to take on more of the work, and get everything running in a more efficient manner.
This is great news for Godot 3, as it means in the future we will more efficiently be able to address bugs, improve performance, and add new features, to keep Godot 4’s baby brother as a force to be reckoned with.
This beta represents feature freeze for 3.6. We will now concentrate on bug fixing until we reach stable. Any new features will be scheduled for 3.7.
Jump to the Downloads section, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the Web editor or the Android editor for this release. If you are interested in the latter, please request to join our testing group to get access to pre-release builds.
The fifth beta version of Godot 3.6 is now available.