Software 42840 Published by

The first release candidate for Godot 3.6 is now ready for testing. Godot 3.6 is currently deemed feature complete, with various bug fixes and enhancements.

This upgrade applies solely to users of Godot 3.5 or 3.6-beta, and projects created with Godot 4.x cannot be downgraded to Godot 3. RC 1 incorporates fixes from beta 5, including scene shader regression, merge_meshes() capabilities, pause behavior with physics interpolation, 2D skinning, viewport behavior, text to voice loading too early, and a quicker editor grid.





Release candidate: Godot 3.6 RC 1

The upcoming Godot 3.6 is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. We are now at the  Release Candidate stage, finalizing everything so that we can release 3.6-stable for all users.

At this stage we need people to test this release (and potential follow-up RCs) on as many projects as possible, to make sure that we catch non-obvious regressions that might have gone unnoticed until now. If you run into any issue, please make sure to  report it on GitHub so that we can know about it and fix it!

As a reminder, this is a feature update to the Godot 3.x branch, which means it’s only relevant for users currently using Godot 3.5 or 3.6-beta. Projects made with Godot 4.x cannot be downgraded to Godot 3. While most of the engine development focus is on Godot 4.3, some dedicated contributors still allocate some time to finalizing 3.6 for the many users who still have games in production using Godot 3.

This RC 1 has a number of fixes since beta 5, including:

  • Fix scene shader regression ( GH-92070)
  • Fix merge_meshes() functionality ( GH-92105)
  • Fix pausing behaviour with physics interpolation ( GH-93382)
  • Fix 2D skinning with physics interpolation ( GH-93309)
  • Fix viewport behaviour with physics interpolation ( GH-92152)
  • Fix text to speech loaded too early ( GH-92261)
  • Fix physics tick counter ( GH-92941)
  • Faster editor grid ( GH-92725)

Jump to the Downloads section, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also  try the Web editor or the Android editor for this release. If you are interested in the latter, please request to join  our testing group to get access to pre-release builds.

Gnome_shell_screenshot_gryh61

Release candidate: Godot 3.6 RC 1