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The final version of Godot 3.6 has been released after two years of development, brings a plethora of exciting features and quality of life improvements. You'll find 2D physics interpolation, hierarchical culling, 3D mesh merging, level of detail, tighter shadow culling, and ORM materials to make your game development experience even more enjoyable. Even with a strong emphasis on 4.x releases, Godot 3 has evolved into a reliable and robust codebase that is perfect for developing on low-end hardware.



Godot 3.6 finally released!

After 2 years of development, Godot 3.6 is finally out and it comes fully packed with features and quality of life improvements! This includes 2D physics interpolation and hierarchical culling, and 3D mesh merging, level of detail, tighter shadow culling, ORM materials, and more.

While most of the development focus today is on 4.x releases, enthusiasts have been busy improving the 3.x branch: fixing bugs, optimizing and increasing reliability, providing quality of life improvements, and adding new features.

As well as providing support for existing 3.x games, Godot 3 has developed into a mature and stable codebase, which is well suited to development for low-end hardware. The development emphasis is on backward compatibility. Any new features are optional and we strive to not break or alter existing functionality.

Godot 3.6 is compatible with Godot 3.5.x projects and is a recommended upgrade for all 3.5.x users.

Please read on to learn about the most exciting additions in Godot 3.6, or click the links below to download the engine and jump straight into action.

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Godot 3.6 finally released!