Godot 4.1 beta 1
After 3 months of improvements made to the engine, Godot 4.1 is ready for beta testing!
The main focus of this release is gradual changes that polish user experience and stabilize features added in Godot 4.0. At the same time, engine contributors managed to implement quite a few exciting new tools, as well as majorly rework some of the existing systems to make creating games and apps with Godot even more convenient.
The beta testing stage is dedicated to fixing bugs and making sure that Godot 4.1 is ready for its formal release next month. As such, this is a great opportunity to put it to test and report any issues that you may find. Make sure to back up your projects before migrating to a new version of the engine, or use a version control system such as Git so you can easily restore if anything goes wrong.
Jump to the Downloads section, and give it a spin right now, or continue reading to learn more about changes that come in Godot 4.1. You can also try the Web editor or the Android editor for this release. If you are interested in the latter, please request to join our testing group to get access to pre-release builds.
The illustration picture for this article is from Halls of Torment, a roguelite action RPG with retro aesthetics calling back to late-90s pre-rendered 2D graphics. It is developed by Chasing Carrots using Godot 4.0, and it just released in early access on Steam, so you can buy it right now! Congrats to the team for the overwhelmingly positive reception!
Dev snapshot: Godot 4.1 beta 1
The first beta version of Godot 4.1 is now available. The Godot Engine is a free, all-in-one, cross-platform game engine that makes it easy for you to create 2D and 3D games.