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The second maintenance release for Godot 4.1 has been released.



Maintenance release: Godot 4.1.2

Godot 4.1 is celebrating its  3 month anniversary this week, and that means Godot 4.2 is entering the beta testing phase shortly after. This development cycle has been packed with bugfixes and other improvements. As always, we take the safest of these contributions and we compile them into a patch release for the current stable version of the engine.

Such is the case of Godot 4.1.2, which is officially available starting today! Engine contributors provided fixes for almost every area of the engine, so make sure to read the changelog  below. Here’s a short summary of some of the more interesting changes.

  • A number of performance issues have been addressed in rendering ( GH-80070 GH-80407), GUI ( GH-79325 GH-80857), and engine core ( GH-81037). The latter fix should also improve the memory profile of the engine if you instance a lot of plain objects.

  • Another series of changes in rendering squashes a variety of conditions for crashes, and improves the visuals by fixing glitches ( GH-80485 GH-79660) and removing leaks when using the lightmapper on Vulkan ( GH-81872).

  • A previously reported issue with Steam Input and gamepads causing some input events to be doubled is addressed by 4.1.2 ( GH-76045). This issue affects the Linux platform, which means it’s a very welcome fix for all Steam Deck developers and users.

  • Another critical platform-specific bug has been identified for the web platform, with file system operations failing and causing issues for developers and users of Godot’s own online editor. It is now fixed ( GH-79866), which means you can once again save your projects while working on the web.

  • As many game developers compile Godot and its custom forks by themselves, it’s important for us to ensure buildsystem stability and flexibility as well as that of the rest of the engine — even for previous releases. This version includes fixes to XCode 15 compatibility ( GH-82458), a number of changes reducing build times ( GH-80612 GH-80482 GH-81144), as well as Visual Studio and MSVC quality-of-life improvements ( GH-79238).

Download Godot 4.1.2 now or try the  online version of the Godot editor.

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Maintenance release: Godot 4.1.2