Release candidate: Godot 4.1.3 RC 1
While Godot 4.2 is enjoying its last leg of the development cycle (check out beta 3!), we have an opportunity to compile yet another batch of changes fitting for Godot 4.1. Make sure to give this release candidate a test, so the stable version can be made available shortly.
The third maintenance release for Godot 4.1 contains a number of fixes for the rendering system, including issues in all rendering backends, in lightmap and voxel GI systems, and in particles. Various problems were addressed in the editor UI, and in the GUI system in general. The Input team improved controller support and resolved a couple of problems specific to the Android platform. And finally, several documentation mistakes have been corrected, plus there is new documentation available for
RenderingDevice
.Maintenance releases are expected to be safe for an upgrade, but we recommend to always make backups, or use a version control system such as Git, to preserve your projects in a case of corruption or data loss.
Jump to the Downloads section, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the Web editor or the Android editor for this release. If you are interested in the latter, please request to join our testing group to get access to pre-release builds.
The first release candidate of Godot 4.1.3 is now available for testing. The Godot Engine is a free, all-in-one, cross-platform game engine that makes it easy for you to create 2D and 3D games.