Release candidates: Godot 4.1.4 RC 2 & 4.2.2 RC 3
Here’s the final round of release candidates for Godot 4.1.4 and 4.2.2, which I aim to release as stable in a few days.
The previous RC 2 builds were already fairly solid, but GDC 2024 and Easter holidays delayed the stable release a bit. And since a few more important bug fixes were merged in the meantime, I decided to do a final batch of cherry-picks and thus a third release candidate to validate them.
These builds should be exactly what the stable release would be, so please give them a try with your current projects (and maybe give 4.2.2 RC 3 a spin during this weekend’s Ludum Dare 55 ;)). I won’t wait too long this time to release the stable builds, so I need any potential regression to be reported in the coming days.
Maintenance releases are expected to be safe for an upgrade, but we recommend to always make backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.
Jump to the Downloads section, and give the new releases a spin right now, or continue reading to learn more about improvements. You can also try the Web editor ( 4.1.4 RC 3, 4.2.2 RC 3) or the Android editor for this release. If you are interested in the latter, please request to join our testing group to get access to pre-release builds.
Both Godot 4.1.4 RC 2 and 4.2.2 RC 3 have been made available for download.