The versions 4.2.2 and 4.1.4 of Godot are now available for download. The maintenance release for Godot 4.2.2, which includes bug fixes that were tested in 4.3 development snapshots, is significantly larger than the typical patch releases. Both version 4.2.2 and version 4.1.4 are released at the same time, with the 4.1 branch being backported for the most secure fixes and quality-of-life enhancements that are specifically designed for production use. The 4.2 branch is used for most in-development projects.
Maintenance release: Godot 4.2.2 & 4.1.4
It’s been a while since our previous maintenance releases for the 4.2 and 4.1 branches, but the wait should be worth it!
We’ve had ample time for bug fixes to be tested in 4.3 dev snapshots before being backported to the stable branches, which means that the new Godot 4.2.2 in particular is significantly bigger than the usual patch releases.
We release both 4.2.2 and 4.1.4 at the same time as it was convenient to prepare and test both in parallel:
- The 4.1 branch is our previous stable branch, for which we limit ourselves to backporting only the safest or most critical fixes, to ensure that users who are still on 4.1.x (e.g. for already published games) can update smoothly without bad surprises.
- Most in-development projects are currently on the 4.2 branch, so while we also focus on preserving compatibility, we’ve included more quality-of-life improvements to make it easier to use Godot 4.2 in production.