Dev snapshot: Godot 4.3 beta 2
We have been busy during the first three weeks of June to fix many of the bugs reported by our community after the 4.3 beta 1 release! Many of the known regressions have been solved, and the remaining ones are tracked and being worked on.
This makes this 4.3 beta 2 snapshot a much stabler experience to test the many new features we presented with beta 1, so please give it a try!
Godot is a big piece of software and it’s hard for contributors and even unit tests to validate all areas of the engine when developing new features or bug fixes. So we rely on extensive testing from the community to find engine issues while testing dev, beta, and RC snapshots in your projects, and reporting them so that we can fix them prior to tagging the 4.3-stable release.
Please, consider supporting the project financially, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project. Notably, we’re now looking to add one or more generalist programmers to the team, and the Godot Foundation needs to increase its monthly funding to be able to sustain multiple long-term contractors.
Jump to the Downloads section, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the Web editor or the Android editor for this release. If you are interested in the latter, please request to join our testing group to get access to pre-release builds.
Godot 4.3 beta 2 has been released. Godot 4.3 has introduced several new features, including audio playback support for Web exports, Android splash screen logic updates, Wayland implementation of IME support, and rendering support for enhanced barriers in D3D12. Other notable changes include fixing incorrect cull boundary for scaled and repeated Parallax2D children, fixing unstable AnimationTrackEditor snapping value, and reverting "Fix method name for custom callable" issues.