Dev snapshot: Godot 4.3 dev 4
4.3 dev 4 is jam-packed with changes after 3 weeks of further development. This is an unusually large dev release containing many bug fixes, stability improvements, and new features.
This release includes many notable changes including:
- AnimationMixer feature parity and other animation goodies.
- .NET code quality and usability improvements.
- Fixes for invalid/corrupt scenes.
- UFBX as a built-in alternative to FBX2glTF.
- Huge improvement to pixel stability for pixel art games.
- Many rendering features and enhancements.
- Redesigned graph editor for Visual Shaders.
- And more!
Keep in mind that while we try to make sure each dev snapshot is stable enough for general testing, this is by definition a pre-release piece of software. Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in a case of corruption or data loss.
Godot 4.3's fourth development release has been made available for testing. AnimationMixer,.NET code quality, invalid/corrupt scene fixes, UFBX, pixel stability improvement, rendering enhancements, and a redesigned graph editor are some of the new features that have been included in the development release. They are also bug fixes and stability improvements.