Release candidate: Godot 4.3 RC 3
Third time’s the charm! A few more regressions have been found and fixed thanks to our previous two Release Candidates for Godot 4.3, so we are now going for a third round to validate those last minute fixes.
All issues and PRs which were still on the 4.3 milestone but not critical have now been retriaged and postponed, which means the release should be good to go! Of course we haven’t fixed all known bugs in the engine, but we believe we’ve addressed the ones that could prevent users from having a better experience in 4.3 than in the current 4.2 stable branch.
Godot is a big piece of software and it’s hard for contributors and even unit tests to validate all areas of the engine when developing new features or bug fixes. So we rely on extensive testing from the community to find engine issues while testing dev, beta, and RC snapshots in your projects, and reporting them so that we can fix them prior to tagging the 4.3-stable release.
Please, consider supporting the project financially, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.
Jump to the Downloads section, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the Web editor or the Android editor for this release. If you are interested in the latter, please request to join our testing group to get access to pre-release builds.
The third release candidate for Godot 4.3 is now available.