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Godot 4.4 beta 1 has been released, indicating the commencement of the feature freeze for version 4.4. The timeline for release is contingent upon the efficiency of addressing bug fixes and the identification of new bugs during the beta phase. Users are invited to conduct testing and report any bugs to facilitate an efficient beta phase and prompt release.



Godot 4.4 beta 1 released

We have reached the first beta release for the 4.4 release cycle. This officially marks the start of feature freeze for 4.4. This means contributors are encouraged to focus their efforts on fixing  regressions and other outstanding bugs. We won’t risk merging any new features or risky bug fixes until after we release 4.4 and begin preparing for 4.5.

We will aim to release 4.4 in around a month, but as usual, this timeline will depend on how quickly we are able to fix the outstanding bugs and what new bugs are identified in the beta process. We ask that users test these beta releases and report bugs as soon as you spot them to help us ensure a quick beta period and a timely release of 4.4.

Please, consider  supporting the project financially, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.

Jump to the Downloads section, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also  try the Web editor or the Android editor for this release. If you are interested in the latter, please request to join  our testing group to get access to pre-release builds.

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Dev snapshot: Godot 4.4 beta 1