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Godot 4.4 Beta 4 has been released and marks the concluding beta release of the 4.4 cycle, with release candidates anticipated to follow soon after. Subsequent modifications will be limited to regression fixes, ensuring that the content presented here will predominantly mirror the 4.4 release. The release encompasses 141 enhancements, featuring resolutions for Camera2D drawing limits, 3D adjustments, collision repositioning, and outdated VoxelGI warnings.



Dev snapshot: Godot 4.4 beta 4

We knew from the beginning that aiming for a late-February release was an ambitious timeframe, but the community has risen to the challenge and kept development right on track! As such, you can expect this to be our final beta release of the 4.4 period, with release candidates set to come out shortly after. In practice, this means that all further changes will be strictly regression fixes, so the content available here will be largely reflective of the 4.4 release. As always, users are strongly encouraged to test this snapshot to catch the remaining few release blockers.

Please, consider  supporting the project financially, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.

Jump to the Downloads section, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also  try the Web editor or the Android editor for this release. If you are interested in the latter, please request to join  our testing group to get access to pre-release builds.

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For an overview of what’s new overall in Godot 4.4, have a look at the highlights for  4.4 beta 1, which cover a lot of the changes. This blog post only covers the changes between beta 3 and beta 4. This section covers the most relevant changes made since the  beta 3 snapshot, which are largely regression fixes.

  • 2D: Fix Camera2D limits drawing ( GH-102868).
  • 3D: Add changeable freelook speed in Game Window ( GH-102704).
  • 3D: Fix collision reposition with CSGShape3D ( GH-102286).
  • 3D: Fix stale VoxelGI warnings ( GH-102843).
  • Audio: AudioStreamGenerator: Add mixing rate presets, update docs ( GH-102691).
  • Audio: Fix Theora video issues ( GH-101958).
  • Buildsystem: Separate Android editor artifacts ( GH-102543).
  • C#: Disallow ExportToolButton on members that may store the Callable ( GH-102836).
  • C#: Fix Android mono export with 2 or more CPU architectures fails ( GH-98066).
  • C#: Validate project TFM for Android template exports ( GH-102627).
  • Documentation: Add parentheses to method links in online class reference ( GH-102567).
  • Editor: Fix accessing UID before first scan ( GH-102513).
  • Editor: Fix lag when resizing Floating Game Window ( GH-102618).
  • Editor: Return fast for built-in class icon ( GH-101435).
  • Editor: Show enum property invalid value in inspector ( GH-102743).
  • Editor: Tweak Quick Open theming ( GH-101598).
  • GDScript: Fix Plugin Scripts load twice on startup ( GH-102535).
  • GUI: Android: Add Snackbar UI component ( GH-102590).
  • GUI: Fix Tree Mouse hover position ( GH-102842).
  • GUI: Optimize Font calculations by avoiding unnecessary copy-on-write ( GH-102132).
  • Input: Web: Refactor mouse_mode setters in display server ( GH-102719).
  • Physics: Jolt: Fix ghost collision issue on dense triangle meshes ( GH-102614).
  • Physics: Jolt: Improve performance of certain physics queries ( GH-101071).
  • Porting: Add support for embedding game process in the Android Editor ( GH-102492).
  • Porting: Fix game and editor freeze when clicking on the game’s title bar ( GH-102744).
  • Rendering: Reduce mobile pipeline compilations ( GH-102217).

Changelog

65 contributors submitted 141 improvements for this release. See our  interactive changelog for the complete list of changes since the 4.4-beta3 snapshot. You can also review  all changes included in 4.4 compared to the previous 4.3 feature release.

Dev snapshot: Godot 4.4 beta 4