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The fourth development release of Godot 4.4 has been released with bug fixes, which have been backported to Godot 4.3 and released as version 4.3.1.



Dev snapshot: Godot 4.4 dev 4

We are back roughly a month after the release of dev3 to bring you a host of new improvements. Many of our developers traveled to Germany in October for GodotCon and the yearly Godot contributor meeting. There they spent two days discussing some of the biggest technical challenges and puzzling out solutions.

Many of the changes in this release are bug fixes that will be backported to Godot 4.3 and released in 4.3.1! So please test this release well so we can be confident with the changes and release 4.3.1 with them as soon as possible.

Keep in mind that while we try to make sure each dev snapshot is stable enough for general testing, this is by definition a pre-release piece of software. Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.

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Jump to the Downloads section, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the  Web editor XR editor, or the Android editor for this release (join the  Android editor testing group to get access to pre-release builds).

Dev snapshot: Godot 4.4 dev 4