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Godot 4.4 dev 5 has been released for testing. A number of changes consist of bug fixes that have been backported to Godot 4.3 and subsequently released in version 4.3.1. As a pre-release software, it is advisable to make frequent backups or utilize a version control system such as Git to ensure the preservation of projects.



Dev snapshot: Godot 4.4 dev 5

With  GodotCon behind us and our developers recuperated, we’re thrilled to return to a more frequent release-cycle. It’s only been two weeks since we last checked in, yet there’s still so much to talk about! So buckle on in for a breakdown of what you can expect to see in 4.4 dev 5.

Many of the changes in this release are bug fixes that will be backported to Godot 4.3 and released in 4.3.1! So please test this release well so we can be confident with the changes and release 4.3.1 with them as soon as possible.

Keep in mind that while we try to make sure each dev snapshot is stable enough for general testing, this is by definition a pre-release piece of software. Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.

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Jump to the Downloads section, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the  Web editor XR editor, or the Android editor for this release (join the  Android editor testing group to get access to pre-release builds).

Dev snapshot: Godot 4.4 dev 5