Dev snapshot: Godot 4.4 dev 6
Safety goggles on, people! Features and Quality-of-Life are being integrated at blinding speeds; precautions must be taken to view them head-on. Once secure, we can dive into what’s shaping up to be one of the final development snapshots before 4.4-beta builds roll out!
Keep in mind that while we try to make sure each dev snapshot is stable enough for general testing, this is by definition a pre-release piece of software. Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.
Jump to the Downloads section, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the Web editor, XR editor, or the Android editor for this release (join the Android editor testing group to get access to pre-release builds).
Godot 4.4 dev 6 is a pre-release version, focusing on features and quality of life. The release includes several new features, such as Camera3D preview in inspector, debug color customization for 3D collision shapes, and support for runtime WAV file loading. Camera3D preview is now displayed inside the inspector, eliminating the need to switch cameras. The debug color customization now matches its 2D counterparts, thanks to the addition of the debug_color and debug_fill properties. A new API allows users to create and dispose of temporary files, ensuring user data is not polluted.