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Dylan Baker has announced the release of Mesa 20.0.5.



mesa 20.0.5

Hi list,

I'd like to announce the availability of mesa 20.0.5. It's one week late due to
a number of issues, including a regression in mesa, a regression in piglit, and
some CI trouble. I'm still planning to make 20.0.6 next week at it's secheduled
time.

This is a pretty big release, as it contiains 3 weeks rather than just two weeks
of changes. We have the normal spattering of changes, with the AMD and Inteldrivers receiving the majority of the work.

Dylan

Shortlog
========


Arcady Goldmints-Orlov (1):
nir: Lower returns correctly inside nested loops

Bas Nieuwenhuizen (3):
radv: Store 64-bit availability bools if requested.
radv: Consider maximum sample distances for entire grid. radv: Use correct buffer count with variable descriptor set sizes.
D Scott Phillips (1):
util/sparse_array: don't stomp head's counter on pop operations
Daniel Stone (1):
EGL: Add eglSetDamageRegionKHR to GLVND dispatch list
Danylo Piliaiev (1):
st/mesa: Update shader info of ffvp/ARB_vp after translation to NIR
Dave Airlie (2):
draw: free the NIR IR.
llvmpipe/nir: free the nir shader

Dylan Baker (8):
.pick_status.json: Update to 089e1fb287eb9b70c191091128ed5ba7edd2960a .pick_status.json: Update to 65e2eaa4d3a7095ac438fafb09d1e36a4210966e .pick_status.json: Update to 28d36d26c2212276e1238fad8f0b12caab97fee8 .pick_status.json: Update to acf7e73be54c7f1cc52fcc9be38a9df26849200e .pick_status.json: Update to 13ce637f1b28381e72470763ff5e39dd3c562476 .pick_status.json: Update to c3c1f4d6bcc210408f8b180727d269838b38193b docs: Add relnotes for 20.0.5
VERSION: bump for 20.0.5

Emil Velikov (4):
glx: set the loader_logger early and for everyone
egl/drm: reinstate (kms_)swrast support
Revert "egl/dri2: Don't dlclose() the driver on dri2_load_driver_common failure"
glx: omit loader_loader() for macOS

Eric Anholt (1):
ci: Remove LLVM from ARM test drivers.

Eric Engestrom (1):
docs/relnotes: add sha256sum for 20.0.4

Hyunjun Ko (1):
nir: fix wrong assignment to buffer in xfb_varyings_info
Ilia Mirkin (1):
nv50: don't try to upload MSAA settings for BUFFER textures
Jason Ekstrand (5):
anv/image: Use align_u64 for image offsets
nir/load_store_vectorize: Fix shared atomic info
spirv: Handle OOB vector extract operations
intel: Add _const versions of prog_data cast helpers
anv: Report correct SLM size

Jose Maria Casanova Crespo (1):
v3d: Primitive Counts Feedback needs an extra 32-bit padding.
Juan A. Suarez Romero (2):
intel/compiler: store the FS inputs in WM prog data
anv/pipeline: allow more than 16 FS inputs

Karol Herbst (2):
clover: fix build with single library clang build
Revert "nvc0: fix line width on GM20x+"

Lionel Landwerlin (7):
iris: properly free resources on BO allocation failure iris: share buffer managers accross screens
iris: make resources take a ref on the screen object
i965: store DRM fd on intel_screen
i965: share buffer managers across screens
iris: drop cache coherent cpu mapping for external BO util/sparse_free_list: manipulate node pointers using atomic primitives

Marek Olšák (1):
st/mesa: fix a crash due to passing a draw vertex shader into the driver

Mathias Fröhlich (1):
i965: Move down genX_upload_sbe in profiles.

Matt Turner (1):
meson: Specify the maximum required libdrm in dri.pc

Neil Armstrong (3):
gitlab-ci/lava: fix handling of lava tags
gitlab-ci: add FILES_HOST_URL and move FILES_HOST_NAME into jobs gitlab-ci: re-enable mali400/450 and t820 jobs

Rhys Perry (1):
aco: fix 1D textureGrad() on GFX9

Rob Clark (1):
nir: fix definition of imadsh_mix16 for vectors

Rohan Garg (1):
ci: Split out radv build-testing on arm64

Samuel Pitoiset (9):
ac/nir: split 8-bit load/store to global memory on GFX6 ac/nir: split 8-bit SSBO stores on GFX6
radv/llvm: enable 8-bit storage features on GFX6-GFX7 ac/nir: split 16-bit load/store to global memory on GFX6 ac/nir: split 16-bit SSBO stores on GFX6
radv/llvm: enable 16-bit storage features on GFX6-GFX7 radv: do not abort with unknown/unimplemented descriptor types radv/llvm: fix exporting the viewport index if the fragment shader needs it
aco: fix exporting the viewport index if the fragment shader needs it
Tapani Pälli (4):
mesa/st: unbind shader state before deleting it
mesa/st: release variants for active programs before unref glsl: stop processing function parameters if error happened mesa/st: initialize all winsys_handle fields for memory objects
Thong Thai (1):
gallium/auxiliary/vl: fix bob compute shaders for deint yuv
Timothy Arceri (1):
radeonsi: don't lower constant arrays to uniforms in GLSL IR
Tobias Jakobi (1):
meson: Link Gallium Nine with ld_args_build_id

Tomeu Vizoso (2):
gitlab-ci: Place files from the Mesa repo into the build tarball gitlab-ci: Serve files for LAVA via separate service

Vinson Lee (2):
swr/rasterizer: Use private functions for min/max to avoid namespace issues.
swr: Remove Byte Order Mark.

pal1000 (1):
scons/windows: Support build with LLVM 10.



git tag: mesa-20.0.5

https://mesa.freedesktop.org/archive/mesa-20.0.5.tar.xz
SHA256: 2c56a82a28cc924e40ea49752abdf1d701c9952481f53cbc7a080271597f572e mesa-20.0.5.tar.xz
SHA512: 6f5780f7574400fea54978b40eb97faca35826a8a7bed96362d7bebcda78e2c add44585ef8dd7dc126e0cc62cff61bee9b2ea360fedcc09a1fbb4c1f20c6aa08 mesa-20.0.5.tar.xz
PGP: https://mesa.freedesktop.org/archive/mesa-20.0.5.tar.xz.sig