mesa 20.1.2
Hi all,
I'd like to announce Mesa 20.1.2, the second bugfix release for the 20.1 branch.
Most of the fixes here are to the AMD drivers, and the rest is scattered over the tree.
The next bugfix release is planned for 2 weeks from now, on 2020-07-08.
Cheers,
Eric
---
Bas Nieuwenhuizen (3):
vulkan/wsi/x11: Ensure we create at least minImageCount images. radv/winsys: Deal with realloc failures in BO lists.
radv: Handle mmap failures.
Daniel Schürmann (1):
aco: fix WQM handling in nested loops
Danylo Piliaiev (1):
st/mesa: account for "loose", per-mipmap level textures in CopyImageSubData
Eric Anholt (2):
freedreno/ir3: Fix register allocation assertion failures. freedreno/ir3: Fix register allocation assertion failures.
Eric Engestrom (5):
docs/relnotes: add sha256 sums to 20.1.0
.pick_status.json: Update to 4fc0499049fcdb7f892f99ce7abf9d739730138e v3d: add missing unlock() in error path
docs: Add release notes for 20.1.2
VERSION: bump to 20.1.2 release
Erik Faye-Lund (3):
Revert "gallium/hud: don't use user vertex buffers"
gallium/hud: don't use user vertex buffers
mesa/main: fix inverted condition
Gert Wollny (1):
r600/sfn: Don't set num_components on TESS sysvalue intrinsics
Jan Beich (2):
util: enable futex usage on BSDs after 7dc2f4788288
meson: unbreak sysctl.h detection on BSDs
Jose Maria Casanova Crespo (1):
nir: only uniforms with dynamically_uniform offset are dynamically_uniform
Kristian Høgsberg (1):
freedreno: Handle DRM_FORMAT_MOD_INVALID in shared code
Krzysztof Raszkowski (1):
gallium/swr: Fix building swr with MSVC
Marek Olšák (7):
ac/surface: don't recompute the DCC retile map for imported textures amd/addrlib: don't recompute DCC info for every ComputeDccAddrFromCoord call
amd/addrlib: remove unused members of ADDR2_COMPUTE_DCC_ADDRFROMCOORD_INPUT
ac/surface: add a wrapper structure to hold ADDR_HANDLE ac/surface: cache DCC retile maps (v2)
ac/surface: don't free dcc_retile_map on failure
ac/nir: fix 64-bit division for GL CTS
Mario Kleiner (1):
vulkan/wsi: Really terminate DRM lease in wsi_release_display().
Pierre-Eric Pelloux-Prayer (1):
st/mesa: make texture views inherit compressed_data storage
Rhys Perry (3):
radv: add new drirc option radv_no_dynamic_bounds
radv: enable radv_no_dynamic_bounds for Path of Exile
radv: enable radv_no_dynamic_bounds for more Path of Exile executables
Samuel Pitoiset (3):
radv: set DB_SHADER_CONTROL.CONSERVATIVE_Z_EXPORT correctly spirv: fix using OpSampledImage with OpUndef instead of OpType{Image,Sampler}
radv: lower discards to demote to workaround a RDR2 game bug
Timothy Arceri (2):
glsl: fix incorrect optimisation in opt_constant_variable() st_glsl_to_nir: fix potential use after free
git tag: mesa-20.1.2
https://mesa.freedesktop.org/archive/mesa-20.1.2.tar.xz
SHA256: 283dff72814c8a80ce1ff8271e3f055895d26f4da3f4362acc49193e635780cb mesa-20.1.2.tar.xz
SHA512: 467fc6a1cbfc1bc140ba2e6e90a14bd8d15d979b92ba14d084018b6cf22b17 2767575f5127c6edb5c3bdf12fe6696b27d9975826b3fbb5ad5909d258fc3b8433 mesa-20.1.2.tar.xz
PGP: https://mesa.freedesktop.org/archive/mesa-20.1.2.tar.xz.sig
Eric Engestrom has announced the release of mesa 20.1.2, the second bugfix release for the 20.1 branch.