mesa 20.3.2
Hi list,
I'd like to announce the availability for mesa 20.3.2.
This release is pretty small, mostly due to the Christmas and New Years holidays. We've still got a nice collection of fixes here affecting most of the drivers as well as core mesa, the compilers, window systems, and gallium.
This is the last planned release for 2020, the mesa 20.3.3 release will come in January 2021.
See you next year,
Dylan
shortlog
========
Bas Nieuwenhuizen (1):
radv: Don't skip layout transitions that only differ in render loop.
Caio Marcelo de Oliveira Filho (3):
spirv: Implement OpArrayLength for OpenGL
nir: Consider pointer initializers in nir_remove_dead_variables spirv: Remove more dead variables
Daniel Schürmann (4):
aco: fix DCE of rematerializable phi operands
aco/spill: only prevent rematerializable vars from being DCE'd if they haven't been renamed
aco/ra: fix phi operand renaming
nir/opt_if: split ALU from Phi more aggressively
Danylo Piliaiev (4):
tu: Ignore pTessellationState if there is no tesselation shaders tu: pCounterBuffers can be NULL in vkCmd*TransformFeedbackEXT() freedreno/a6xx: Fix assert which checks the count of shader outputs ir3: Allow tesselation to use all 32 varying slots
Dylan Baker (14):
docs: Add sha256 sums for 20.3.1
.pick_status.json: Update to 2d78e28ba702d366becabb8e241b861e6711c76e .pick_status.json: Update to 661922f6ac9576fc2077c5d50b53ef7edf9e8a18 .pick_status.json: Update to f65750d2215242b17309b5aa8845b717bb913e77 .pick_status.json: Update to b9fccafed616aa2906dad3c77dca0c67af5017b8 .pick_status.json: Mark f65750d2215242b17309b5aa8845b717bb913e77 as backported
.pick_status.json: Update to 8db0775f4520e08b3c539f9bd2d1f567639c088c .pick_status.json: Update to a22b85ce5e825275533ca1be9fbd47667e991356 .pick_status.json: Update to 9ef23e428bd18c412499471b4e3550a489b72c3f .pick_status.json: Mark 967ae12931e0dc12855de903851222b2f0607878 as denominated
.pick_status.json: Update to 6c8cc9be12dc5d6c0d2386d6addb69d8f2fb5399 docs: add release notes for 20.3.2
Bump version for 20.3.2 release
docs: Add sha256 sum for 20.3.2
Eric Anholt (5):
mesa/st: Finalize the texture before BlitFramebuffer from it. freedreno/a6xx: Flush depth at the end of bypass rendering, too. softpipe: count CS invocations for pipeline stats queries. mesa/st: Update FP state when textures change with an ATI_fs bound. ci/deqp: Fix inverted meaning of DEQP_NO_SAVE_RESULTS.
Erik Faye-Lund (2):
zink: fix 8 bit index handling code
zink: fix format-mapping
Hyunjun Ko (1):
turnip: use ir3_compiler_destroy instead of ralloc_free
Icecream95 (1):
panfrost: Fix panfrost_small_padded_vertex_count for 17 vertices
Marek Olšák (1):
radeonsi: fix small primitive culling with MSAA force-disabled and smoothing
Mike Blumenkrantz (3):
st/mesa: set drawpixels swizzle before creating sampler view zink: handle null ubos
st/pbo: fix pbo uploads without PIPE_CAP_TGSI_VS_LAYER_VIEWPORT and skip gs
Pierre-Eric Pelloux-Prayer (1):
egl: fix EGL_EXT_protected_content/surface mixup
Rhys Perry (1):
aco: add block to worklist in mark_block_wqm()
Ruijing Dong (1):
radeon/vcn: fix hevc 10bit profile error
Ryan Neph (1):
virgl: fix BGRA emulation artifacts during window resize
Samuel Pitoiset (1):
radv: add missing DB flush after depth/stencil resolve operations
Tapani Pälli (1):
mesa: fix layered framebuffer attachment target check
Timothy Arceri (1):
glsl: default to compat shaders in compat profile
git tag: mesa-20.3.2
https://mesa.freedesktop.org/archive/mesa-20.3.2.tar.xz
SHA256: cce001b685d23afb976b04138714906abcf7e7f996da6355e6a43e5ca486533d mesa-20.3.2.tar.xz
SHA512: 0cabf8ddfd20b56098c8f4c081a3c2d4741ef42f40c929645e74284db99cf2a811 37d7d279b7b6a0c15dea83905119ddf612411b36344dc22a488de9f311f5ed mesa-20.3.2.tar.xz
PGP: https://mesa.freedesktop.org/archive/mesa-20.3.2.tar.xz.sig
Dylan Baker has announced the release of Mesa 20.3.2.