VKD3D-Proton, a fork of VKD3D that aims to integrate the entire Direct3D 12 API on top of Vulkan, has received a new version.
vkd3d-proton 2.11.1
This release is a minor bug-fix release before the holidays.
- Implement COLOR -> STENCIL fallback copy on NVIDIA
- Implement SM 6.6 ResourceDescriptorHeap[] + UAV counters correctly on RADV
- Fix bugged implementation of DXBC resinfo instruction, affecting Avatar: Frontiers of Pandora
- Fix memory type used for DGC preprocess memory on NVIDIA (~5% performance, YMMV)
- Fix crash in Callisto Protocol when booting game with DXR support
More complete MSAA resolve implementation
- Add depth-stencil resolve
- Support typeless formats
- Add MIN/MAX resolve modes
- Implement missing code paths on NVIDIA
Workarounds
- Update workaround for GPU hang in CP77 when using DXR for patch 2.1.
- Remove workaround for NO_DGCC in Halo Infinite on NVIDIA.
- Workaround game bug in Pioneers of Pagonia causing GPU hangs on RADV.