The first release candidate of Wine 3.0 has been released. Wine is a compatibility layer capable of running Windows applications on several POSIX-compliant operating systems, such as Linux, macOS, & BSD. Instead of simulating internal Windows logic like a virtual machine or emulator, Wine translates Windows API calls into POSIX calls on-the-fly, eliminating the performance and memory penalties of other methods and allowing you to cleanly integrate Windows applications into your desktop.
This is the first release candidate for the upcoming Wine 3.0. It marks the beginning of the code freeze period. There have been many last minute changes, so please give this release a good testing to help us make 3.0 as good as possible.
What's new in this release (see below for details):
- Direct3D 11 enabled by default on AMD and Intel GPUs.
- AES encryption support on macOS.
- Implementation of the task scheduler.
- Registry export support in the reg.exe tool.
- Progman DDE support.
- OLE data cache improvements.
- More event support in MSHTML.
- Relay debugging improvements.
- Various bug fixes.
The source is available from the following locations:
https://dl.winehq.org/wine/source/3.0/wine-3.0-rc1.tar.xz
http://mirrors.ibiblio.org/wine/source/3.0/wine-3.0-rc1.tar.xz
Binary packages for various distributions will be available from:
https://www.winehq.org/download
You will find documentation on https://www.winehq.org/documentation
You can also get the current source directly from the git repository. Check https://www.winehq.org/git for details.
Wine is available thanks to the work of many people. See the file AUTHORS in the distribution for the complete list.
----------------------------------------------------------------
Bugs fixed in 3.0-rc1 (total 28):
30899 SlingPlayer 1.5 UI broken
34328 World of Tanks: Purple graphics errors
40714 process_attach is executed too early for forwarded exports (Oblivon Script Extender cannot load under wine-staging)
40832 MultiSpec 2.8.2016 32-Bit: Installs fine but crashes while opening any images
40866 DigitalMicrograph: crashes when a new script is added to the menu
40963 Upwards, lonely robot Demo crashes with Too many buffers queued
41269 MSI uninstaller does not clean up Registry's UpgradeCode, ProductCode
42128 Anime Studio Professional 8 hogs CPU after it's closed.
42307 Temple+: needs knownfolder_GetRedirectionCapabilities
42961 Multiple apps need D3D11 depth bias support (FFXIV, Unigine: Heaven, The Witcher 3)
43000 wine can't be compiled by gcc-2.95.4 (dsound/dsound_convert.c, C99 ~ lrintf)
43116 Metal Slug 2 (GOG.com) can't get past the character selection screen (needs native msvcr120.dll)
43131 Multiple apps need correct shader translation for discard_z (The Witcher 3, Star Trek Online, .hack//G.U Last Recode)
43264 The Witcher 3: Black and red face textures and missing vegetation
43406 NieR:Automata - Bloom to bright
43902 close() on a closed fd should set errno to EBADF
43905 pCon Planner crashes using builtin msvcp: access violation reading location 0x60 at basic_ios_char_widen in module msvcp140.
43932 Fallout 4 (Steam): Low detailed LOD exterior Meshes are rendered Inside interior cell (wine missing support for SV_ClipDistanceN)
43940 Runtime error: Invalid floating point operation in Dys-Vocal2 installer
43956 GDI+ is unable to load some truetype fonts
44022 The pixel format was invalid as specified (Minecraft Java, Soldiers of Anarchy)
44064 Sims 4: unimplemented function msvcr120.dll._get_purecall_handler
44075 Unable to set subsystem version with VC++ 2013 link.exe
44084 Simple WPF/.Net app doesn`t start
44085 winecfg: Use more secure HTTPS URL in about
44088 expected declaration specifiers or ‘...’ before ‘va_list’
44091 The Witcher: Enhanced Edition crashes during gameplay
44104 Torchlight: rendering issue when GLSL is enabled
----------------------------------------------------------------
Changes since 2.22:
Akihiro Sagawa (1):
ntdll: Return correct time zone names for Asia/Tokyo and Asia/Yakutsk.
Alex Henrie (7):
mmsystem.dll16: Pass through MCI_LIST, MCI_SETAUDIO, and MCI_SETVIDEO.
wevtapi: Add EvtOpenChannelEnum stub.
wevtapi: Add EvtQuery stub.
wevtapi: Add EvtOpenSession stub.
wevtapi: Add EvtNextChannelPath stub.
wevtapi: Add EvtOpenLog stub.
include: Add dhtmled.idl and dhtmldid.h.
Alexandre Julliard (38):
ntdll: Print thread id by default in all traces.
libwine: Print thread id by default in all traces.
ntdll: Support magic \1 prefix in debug format for relay traces.
krnl386: Use the magic format string prefix for relay traces.
kernel32: Use the magic format string prefix for relay traces.
user32: Use the magic format string prefix for relay traces.
ntoskrnl: Use the magic format string prefix for relay traces.
winedevice: Use the magic format string prefix for relay traces.
user.exe: Don't use the relay channel for normal traces.
ntdll: Fix stack alignment in relay calls on ARM.
kernel32: Don't return a parent locale for neutral locales in GetLocaleInfoEx.
ntdll: Move freeing the thread stack to a common helper.
ntdll: Put the initial pthread stack at the end of the Win32 stack.
ntdll: Add a platform-specific helper for starting a process.
ntdll: Add a platform-specific helper for starting a thread.
ntdll: Suspend a thread with its start context explicitly before attaching dlls.
ntdll: Don't return from attach_dlls on failure.
kernel32/tests: Add a test for the thread initial context.
configure: Replace AC_HEADER_MAJOR macro to handle glibc 2.25 sys/types.h breakage.
ntdll: Run the entire thread initialization code on the thread stack on i386.
ntdll: Run the entire thread initialization code on the thread stack on x86-64.
ntdll: Run the entire thread initialization code on the thread stack on remaining platforms.
ntdll: Move suspending a thread on startup into attach_dlls().
ntdll: Start process execution directly at the kernel32 process entry point.
ntdll: Pass the stack pointer to virtual_clear_thread_stack().
ntdll: Fix CONTEXT definition for ARM.
ntdll: Fix CONTEXT definition for ARM64.
server: Add floating point and debug registers to the ARM context.
server: Add floating point and debug registers to the ARM64 context.
ntdll: Display floating point arguments in relay debugging on i386 and x86-64.
winebuild: Add support for -mfloat-abi option.
winegcc: Add support for -mfloat-abi option.
configure: Add option for overriding the floating point ABI on ARM platforms.
include: Don't use floating point for WINAPI functions when building for soft-float on ARM.
msvcrt: Disable floating point instructions for the soft-float ARM build.
oleaut32: Disable floating point instructions for the soft-float ARM build.
oleaut32: Fix ARM floating point register allocations.
oleaut32: Fix check for DECIMAL variant in VarNumFromParseNum.
Alistair Leslie-Hughes (1):
winegstreamer: Remove redundant check.
Andrew Eikum (4):
xaudio2: Ignore buffers returned from OpenAL after Stop.
ntdll: Report NtReadFileScatter results asynchronously.
ntdll: Don't return an error when reading past EOF in NtReadFileScatter.
ntdll: Don't require full-page reads in NtReadFileScatter.
Aurimas Fišeras (1):
po: Update Lithuanian translation.
Austin English (29):
wined3d: Remove outdated comment.
announce: Move WineHQ URLs to https.
readme: Move WineHQ URLs to https.
configure: Move WineHQ URLs to https.
loader: Move WineHQ URLs to https.
server: Move WineHQ URLs to https.
widl: Move WineHQ URLs to https.
winegcc: Move WineHQ URLs to https.
wrc: Move WineHQ URLs to https.
winemaker: Move WineHQ URLs to https.
wmc: Move WineHQ URLs to https.
winebuild: Move WineHQ URLs to https.
winedump: Move WineHQ URLs to https.
c2man.pl: Move WineHQ URLs to https.
msiexec: Move WineHQ URLs to https.
notepad: Move WineHQ URLs to https.
regedit: Move WineHQ URLs to https.
winemine: Move WineHQ URLs to https.
winepath: Move WineHQ URLs to https.
wineconsole: Move WineHQ URLs to https.
regsvr32: Move WineHQ URLs to https.
wineboot: Move WineHQ URLs to https.
winecfg: Move WineHQ URLs to https.
winefile: Move WineHQ URLs to https.
winedbg: Move WineHQ URLs to https.
iexplore: Move WineHQ URLs to https.
appwiz.cpl: Move WineHQ URLs to https.
maintainers: Move WineHQ URLs to https.
loader/wine.pl.UTF-8.man.in: Move WineHQ URL to https.
Daniel Lehman (1):
wininet: Use case-insensitive comparison for server name.
Fabian Maurer (5):
ucrtbase/tests: Properly use quotes.
gdi32: In AddFaceToList allow fonts with long names and add tests.
gdiplus: In GdipPrivateAddMemoryFont allow loading fonts with long names.
msvcrt: Don't crash if _vsnwprintf gets NULL as format string and add test.
wined3d: Unbind currently bound FBOs before dispatching compute shaders.
Gerald Pfeifer (1):
advapi32: Include since winbase.h expects va_list.
Hans Leidekker (38):
taskschd: Return success from a couple of stubs.
taskschd: Implement ITaskSettings_put_RestartInterval.
taskschd: Implement ITaskSettings_put_RestartCount.
taskschd: Implement ITaskSettings_put_MultipleInstances.
taskschd: Implement ITaskSettings_put_StopIfGoingOnBatteries.
taskschd: Use heap_strdupW to allocate the interval in TaskSettings_put_RestartInterval.
taskschd: Implement ITaskSettings_put_DisallowStartIfOnBatteries.
taskschd: Implement ITaskSettings_put_AllowHardTerminate.
taskschd: Implement ITaskSettings_put_StartWhenAvailable.
taskschd: Implement ITaskSettings_put_RunOnlyIfNetworkAvailable.
taskschd: Implement ITaskSettings_put_ExecutionTimeLimit.
taskschd: Implement ITaskSettings_put_Enabled.
taskschd: Implement ITaskSettings_put_DeleteExpiredTaskAfter.
taskschd: Implement ITaskSettings_put_Priority.
taskschd: Implement ITaskSettings_put_Compatibility.
taskschd: Implement ITaskSettings_put_Hidden.
taskschd: Implement ITaskSettings_put_RunOnlyIfIdle.
taskschd: Implement ITaskSettings_put_WakeToRun.
taskschd: Implement ITaskSettings_put_AllowDemandStart.
taskschd: Implement ITaskDefinition_put_Triggers.
taskschd: Implement ITaskDefinition_get_Principal.
taskschd: Implement ITaskDefinition_put_Principal.
taskschd: Implement ITaskDefinition_get_Actions.
taskschd: Implement ITaskDefinition_put_Actions.
taskschd: Implement IActionCollection_Create.
taskschd: Implement IExecAction_put_Path.
taskschd: Implement IExecAction_get_Path.
taskschd: Consistently check for allocation failure.
taskschd: Implement IDailyTrigger_put_StartBoundary.
taskschd: Implement IDailyTrigger_get_StartBoundary.
taskschd: Implement IDailyTrigger_put_Enabled.
taskschd: Implement IDailyTrigger_get_Enabled.
bcrypt: Add support for AES encryption on macOS.
webservices: Store the async context directly in struct receive_message.
webservices: Don't require specific writer state for element mappings in WsWriteType.
webservices: Implement WS_REPEATING_ELEMENT_CHOICE_FIELD_MAPPING in the writer.
webservices: Enable dictionary lookup after setting the output buffer.
webservices: Don't use the dictionary for UTF-16 text.
Henri Verbeet (4):
wined3d: Really remove an outdated comment.
d3d10core/tests: Introduce a format compatibility test.
ddraw/tests: Redundant mode sets are broken on Windows 10.
wined3d: Raise the default max_gl_version for specific cases.
Hugh McMaster (17):
reg: Add initial support for the export operation.
reg: Add basic syntax checks for the export operation.
reg: Validate the system key before commencing the export operation.
reg: Print a more informative error message if the system key is invalid.
reg: Validate the registry key before commencing the export operation.
reg: Prompt the user to overwrite the export file if it already exists.
reg: Export the registry file header.
reg: Export the name of the specified registry key.
reg: Export registry value names.
reg: Export REG_SZ data.
reg: Export hex data types.
reg: Export REG_DWORD values.
reg: Recursively export all subkeys and data.
reg: Make the newline string a static global.
reg: Define MAX_SUBKEY_LEN in reg.h.
reg/tests: Test capitalisation of switches.
reg: Allow switches to be uppercase or lowercase.
Huw D. M. Davies (8):
ole32: Make the synthesize helpers return a STGMEDIUM.
ole32/tests: Show that the storage's CLSID is not modified when saving.
ole32: Properly align CLIPFORMAT marshal data.
ole32: Properly align HANDLE marshal data.
ole32: Properly align HENHMETAFILE marshal data.
ole32: Properly align HMETAFILEPICT marshal data.
ole32: Remove unused variable.
ole32: Don't clear the dirty flag when saving to another storage.
Jacek Caban (35):
mshtml: Added support for default removeEventListener capture argument.
mshtml: Return S_OK in IHTMLStyle2::put_behavior.
server: Use default_fd_signaled for named pipe client.
kernel32/tests: Silence noisy debug traces.
mshtml: Removed unused impl_from_DispatchEx.
mshtml: Store listener container type as a string.
mshtml: Pass listener type as a string to get_listener_container.
mshtml: Pass listener type as a string to remove_event_listener.
mshtml: Silence some noisy FIXMEs.
mshtml: Store event type string in DOMEvent object.
mshtml: Added IDOMEvent::get_type implementation.
mshtml: Use IDOMEvent for IHTMLEventObj::get_type implementation.
mshtml: Added IDOMEvent::get_bubbles implementation.
mshtml: Added IDOMEvent::get_cancelable implementation.
mshtml: Ignore preventDefault calls for non-cancelable events.
mshtml: Fixed event target leak in dispatch_event.
mshtml: Added IDOMEvent::get_currentTarget implementation.
mshtml: Added IDOMEvent::get_target implementation.
mshtml: Added IDOMEvent::initEvent implementation.
mshtml: Don't call preventDefault in stopPropagation.
mshtml: Don't store dispatch mode in DOMEvent object.
mshtml: Added IDOMEvent::dispatchEvent implementation.
mshtml: Expose IDocumentEvent to scripts.
mshtml/tests: Added more event object tests.
jscript: Support VT_UI8 in variant_to_jsval.
mshtml: Added IDOMEvent::get_timeStamp implementation.
mshtml.idl: Added IDOMKeyboardEvent declaration.
bcrypt/tests: Use common helper for testing different hash types.
bcrypt: Added MD2 hash support.
rsaenh: Use bcrypt for MD2 hashes.
rsaenh: Use bcrypt for SHA1 hashes.
bcrypt: Added support for MD4 hashes.
rsaenh: Use bcrypt for MD4 hashes.
rsaenh: Use bcrypt for MD5 hashes.
rsaenh: Removed no longer needed ALG_ID argument from helper functions.
Józef Kucia (41):
wined3d: Fix SM4 discard_z instruction.
wined3d: Introduce helper function to generate conditional instructions.
d3d11/tests: Add test for SM4 discard instruction.
d3d10core/tests: Add test for SM4 discard instruction.
ddraw: Cleanup ddraw_get_d3dcaps().
d3d9/tests: Add test for clip planes limits.
d3d8/tests: Add test for clip planes limits.
ddraw/tests: Add test for clip planes limits.
d3d9: Clamp clip plane index to valid range.
wined3d: Allow setting all 32 user clip planes.
wined3d: Limit number of supported user clip planes to 8.
wined3d: Disable all clip distances for blits.
wined3d: Pack wined3d_context better.
wined3d: Keep track of enabled clip distances.
d3dx9: Avoid passing FALSE as D3DRS_CLIPPLANEENABLE bitmask.
wined3d: Implement SV_ClipDistance.
d3d11/tests: Add test for SV_ClipDistance.
wined3d: Implement SV_CullDistance.
d3d11/tests: Add test for combined clip and cull distances.
wined3d: Correctly transform FFP clip planes.
ddraw: Store all 32 user clip planes.
wined3d: Store only supported user clip planes.
wined3d: Add support for WINED3DFMT_BC4_SNORM format.
wined3d: Add support for D3D10+ depth bias.
d3d11: Implement depth bias.
d3d8: Toggle depth test state based on auto depth stencil.
d3d9: Toggle depth test state based on auto depth stencil.
wined3d: Do not modify depth test state in wined3d_device_init_3d().
d3d11: Fix initial depth stencil state.
d3d11/tests: Add test for initial depth stencil state.
ddraw: Also store supported user clip planes.
d3d11/tests: Add test for relative addressing of vertex shader inputs.
wined3d: Fix relative addressing for SM4+ vertex shader inputs.
d3d8: Set depth test state while resetting device.
d3d9: Set depth test state while resetting device.
ddraw: Set depth test state while resetting device.
wined3d: Do not modify depth test state in wined3d_device_reset().
wined3d: Do not call wined3d_from_cs() in shader_resource_view_generate_mipmaps().
wined3d: Avoid calling removed/deprecated GL functions in SetupForBlit().
d3d11/tests: Add test for depth bias.
d3d11/tests: Run depth bias test on smaller render targets.
Ken Thomases (4):
winemac: Fix test for simple non-restrictive window region optimization.
winemac: Check the display link running state as well as the window count to decide whether to start/stop it.
winemac: Leave a window in auto-display mode when it doesn't yet have a display link.
winemac: Stop the display link after 2 seconds of idleness, not the first time it's idle.
Lauri Kenttä (4):
readme: Update Swedish translation.
readme: Use UTF-8 consistently in all translations.
po: Update Finnish translation.
readme: Move WineHQ URLs to https in translations.
Li Keqing (1):
wined3d: Add Intel HD Graphics 5000 to the GPU list.
Louis Lenders (1):
shell32: Add stub for Shell_NotifyIconGetRect.
Lucian Poston (1):
dwrite: Stub SetIncrementalTabStop with S_OK.
Matteo Bruni (20):
wined3d: Refuse to create texture views changing format from non-typeless.
d3d11: Disallow 0-sized buffer shader resource views.
d3d11/tests: Add a couple of testcases for UINT format SRVs.
wined3d: Add texture flag for mipmap generation.
d3d11: Validate D3D11_RESOURCE_MISC_GENERATE_MIPS flag for 2D textures.
d3d11: Validate MiscFlags for 3D textures.
d3d11: Validate buffer MiscFlags.
d3d11: Pass the WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS flag to wined3d.
d3d9: Stop calling wined3d_texture_generate_mipmaps().
wined3d: Implement manual mipmap generation.
d3d11: Implement GenerateMips().
wined3d: Detect depth bias scale value per format.
wined3d: Use GL_DEPTH_COMPONENT16 for 16 bit depth texture formats.
d3dx9: Merge "main" source files.
d3dx9: Use the D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY flag when compiling ASCII effects.
d3dx9: Implement D3DXGetShader{Input|Output}Semantics().
d3dx9/tests: Add a test for D3DXGetShader{Input|Output}Semantics().
wined3d: Fix shader_resource_view_generate_mipmaps() with texture views.
wined3d: Only allow swapchain textures to have mismatched sRGB setting in resource views.
d3d11/tests: Add some tests for invalid RTVs.
Nikolay Sivov (13):
mshtml/tests: Test return values in more places (Coverity).
gdiplus/tests: Check more return values (Coverity).
comctl32/tests: Some cleanup for SysLink tests.
comctl32/syslink: Fix return value for LM_GETIDEALSIZE.
d2d1: Respond to ID2D1Image query.
comctl32/tests: Some tests for focus handling in owner-data listviews.
wininet/tests: Fix some leaks (Coverity).
user32/tests: Added some tests for WM_GETTEXTLENGTH/WM_GETTEXT after EM_GETHANDLE was used.
mshtml: Avoid potential moniker instance leak.
user32/edit: Allow buffer access after EM_GETHANDLE.
po: Update Russian translation.
httpapi/tests: Added some basic tests for session and group creation.
user32/tests: Remove runtime check for EndMenu().
Piotr Caban (8):
msvcrt: Call cdecl functions with empty FPU stack in _CI* functions.
msvcp90: Use correct locale in basic_ios::narrow and basic_ios::widen.
msvcrt: Set errno when close() is called on already closed fd.
msvcrt: Change how fread splits reading into chunks.
msvcrt: Don't report error in fclose on already closed stream.
msvcrt: Fix buffer size checks in swscanf_s.
msvcp: Fix failure class layout and exception information data.
msvcp: Disable relay for _Thrd_current function.
Sergio Gómez Del Real (7):
ole32/tests: Add some tests for testing metafiles.
ole32: Add DIB saving in data cache, and relevant tests.
ole32: Refactor OLE's data cache Save implementation.
ole32: Add support for saving DIBs to CONTENTS streams.
ole32: Add support for saving metafiles to CONTENTS streams.
ole32: Add support for saving enhmetafiles to CONTENTS and Presentation streams.
ole32/tests: Add tests for enhmetafile and CONTENTS stream saving.
Stefan Dösinger (4):
wined3d: Show the device window when changing fullscreen resolutions.
d3d8/tests: Test mode change messages.
msvcp: Use int64 for byval _Thrd_t parameters.
msvcp: Cast the wait time in _Cnd_timedwait to ULONG.
Stefan Leichter (1):
wdscore: Add stub DLL.
Zebediah Figura (21):
shell32/tests: Simplify and standardize test structure for progman_dde.
explorer: Use the class name ExplorerWClass for the explorer browser.
explorer: Set the window title to the current directory.
shell32: Add a parser for DDE commands.
shell32: Implement the CreateGroup() command for Progman DDE.
shell32: Implement the DeleteGroup() command for Progman DDE.
shell32: Implement the ShowGroup() command for Progman DDE.
hlink/tests: Add tests for navigating from a string reference.
hlink: Better handle the IBrowseContext parameter in IHlink::Navigate().
configure: Remove l_intl.nls before removing created directories.
shell32: Implement the AddItem() command for Progman DDE.
shell32: Implement the DeleteItem() command for Progman DDE.
shell32/tests: Simplify existing tests and add more tests for Progman DDE.
kernel32: Fix a couple internal uses of ANSI functions.
shell32: Implement the ReplaceItem() command for Progman DDE.
shell32: Implement the ExitProgman() command for Progman DDE.
shell32: Implement the Groups request for Progman DDE.
msi: Complain louder if we can't find a custom action DLL or EXE.
ole32: Add in-process user marshalling for bitmaps.
ole32: Add local user marshalling for bitmaps.
ole32: Add user marshalling for TYMED_GDI.
Ziqing Hui (5):
mlang: Implement IMLangFontLink2_MapFont, IMLangFontLink2_ReleaseFont and IMLangFontLink2_ResetFont.
mlang: Implement IMLangFontLink_MapFont, IMLangFontLink_ReleaseFont and IMLangFontLink_ResetFont.
mlang/tests: Add MapFont tests.
mlang/tests: Add a test code page for each code page family.
mlang: Fix font name of code page families.
Wine 3.0-rc1 released
This is the first release candidate for the upcoming Wine 3.0. It marks the beginning of the code freeze period. There have been many last minute changes, so please give this release a good testing to help us make 3.0 as good as possible.
What's new in this release (see below for details):
- Direct3D 11 enabled by default on AMD and Intel GPUs.
- AES encryption support on macOS.
- Implementation of the task scheduler.
- Registry export support in the reg.exe tool.
- Progman DDE support.
- OLE data cache improvements.
- More event support in MSHTML.
- Relay debugging improvements.
- Various bug fixes.
The source is available from the following locations:
https://dl.winehq.org/wine/source/3.0/wine-3.0-rc1.tar.xz
http://mirrors.ibiblio.org/wine/source/3.0/wine-3.0-rc1.tar.xz
Binary packages for various distributions will be available from:
https://www.winehq.org/download
You will find documentation on https://www.winehq.org/documentation
You can also get the current source directly from the git repository. Check https://www.winehq.org/git for details.
Wine is available thanks to the work of many people. See the file AUTHORS in the distribution for the complete list.
----------------------------------------------------------------
Bugs fixed in 3.0-rc1 (total 28):
30899 SlingPlayer 1.5 UI broken
34328 World of Tanks: Purple graphics errors
40714 process_attach is executed too early for forwarded exports (Oblivon Script Extender cannot load under wine-staging)
40832 MultiSpec 2.8.2016 32-Bit: Installs fine but crashes while opening any images
40866 DigitalMicrograph: crashes when a new script is added to the menu
40963 Upwards, lonely robot Demo crashes with Too many buffers queued
41269 MSI uninstaller does not clean up Registry's UpgradeCode, ProductCode
42128 Anime Studio Professional 8 hogs CPU after it's closed.
42307 Temple+: needs knownfolder_GetRedirectionCapabilities
42961 Multiple apps need D3D11 depth bias support (FFXIV, Unigine: Heaven, The Witcher 3)
43000 wine can't be compiled by gcc-2.95.4 (dsound/dsound_convert.c, C99 ~ lrintf)
43116 Metal Slug 2 (GOG.com) can't get past the character selection screen (needs native msvcr120.dll)
43131 Multiple apps need correct shader translation for discard_z (The Witcher 3, Star Trek Online, .hack//G.U Last Recode)
43264 The Witcher 3: Black and red face textures and missing vegetation
43406 NieR:Automata - Bloom to bright
43902 close() on a closed fd should set errno to EBADF
43905 pCon Planner crashes using builtin msvcp: access violation reading location 0x60 at basic_ios_char_widen in module msvcp140.
43932 Fallout 4 (Steam): Low detailed LOD exterior Meshes are rendered Inside interior cell (wine missing support for SV_ClipDistanceN)
43940 Runtime error: Invalid floating point operation in Dys-Vocal2 installer
43956 GDI+ is unable to load some truetype fonts
44022 The pixel format was invalid as specified (Minecraft Java, Soldiers of Anarchy)
44064 Sims 4: unimplemented function msvcr120.dll._get_purecall_handler
44075 Unable to set subsystem version with VC++ 2013 link.exe
44084 Simple WPF/.Net app doesn`t start
44085 winecfg: Use more secure HTTPS URL in about
44088 expected declaration specifiers or ‘...’ before ‘va_list’
44091 The Witcher: Enhanced Edition crashes during gameplay
44104 Torchlight: rendering issue when GLSL is enabled
----------------------------------------------------------------
Changes since 2.22:
Akihiro Sagawa (1):
ntdll: Return correct time zone names for Asia/Tokyo and Asia/Yakutsk.
Alex Henrie (7):
mmsystem.dll16: Pass through MCI_LIST, MCI_SETAUDIO, and MCI_SETVIDEO.
wevtapi: Add EvtOpenChannelEnum stub.
wevtapi: Add EvtQuery stub.
wevtapi: Add EvtOpenSession stub.
wevtapi: Add EvtNextChannelPath stub.
wevtapi: Add EvtOpenLog stub.
include: Add dhtmled.idl and dhtmldid.h.
Alexandre Julliard (38):
ntdll: Print thread id by default in all traces.
libwine: Print thread id by default in all traces.
ntdll: Support magic \1 prefix in debug format for relay traces.
krnl386: Use the magic format string prefix for relay traces.
kernel32: Use the magic format string prefix for relay traces.
user32: Use the magic format string prefix for relay traces.
ntoskrnl: Use the magic format string prefix for relay traces.
winedevice: Use the magic format string prefix for relay traces.
user.exe: Don't use the relay channel for normal traces.
ntdll: Fix stack alignment in relay calls on ARM.
kernel32: Don't return a parent locale for neutral locales in GetLocaleInfoEx.
ntdll: Move freeing the thread stack to a common helper.
ntdll: Put the initial pthread stack at the end of the Win32 stack.
ntdll: Add a platform-specific helper for starting a process.
ntdll: Add a platform-specific helper for starting a thread.
ntdll: Suspend a thread with its start context explicitly before attaching dlls.
ntdll: Don't return from attach_dlls on failure.
kernel32/tests: Add a test for the thread initial context.
configure: Replace AC_HEADER_MAJOR macro to handle glibc 2.25 sys/types.h breakage.
ntdll: Run the entire thread initialization code on the thread stack on i386.
ntdll: Run the entire thread initialization code on the thread stack on x86-64.
ntdll: Run the entire thread initialization code on the thread stack on remaining platforms.
ntdll: Move suspending a thread on startup into attach_dlls().
ntdll: Start process execution directly at the kernel32 process entry point.
ntdll: Pass the stack pointer to virtual_clear_thread_stack().
ntdll: Fix CONTEXT definition for ARM.
ntdll: Fix CONTEXT definition for ARM64.
server: Add floating point and debug registers to the ARM context.
server: Add floating point and debug registers to the ARM64 context.
ntdll: Display floating point arguments in relay debugging on i386 and x86-64.
winebuild: Add support for -mfloat-abi option.
winegcc: Add support for -mfloat-abi option.
configure: Add option for overriding the floating point ABI on ARM platforms.
include: Don't use floating point for WINAPI functions when building for soft-float on ARM.
msvcrt: Disable floating point instructions for the soft-float ARM build.
oleaut32: Disable floating point instructions for the soft-float ARM build.
oleaut32: Fix ARM floating point register allocations.
oleaut32: Fix check for DECIMAL variant in VarNumFromParseNum.
Alistair Leslie-Hughes (1):
winegstreamer: Remove redundant check.
Andrew Eikum (4):
xaudio2: Ignore buffers returned from OpenAL after Stop.
ntdll: Report NtReadFileScatter results asynchronously.
ntdll: Don't return an error when reading past EOF in NtReadFileScatter.
ntdll: Don't require full-page reads in NtReadFileScatter.
Aurimas Fišeras (1):
po: Update Lithuanian translation.
Austin English (29):
wined3d: Remove outdated comment.
announce: Move WineHQ URLs to https.
readme: Move WineHQ URLs to https.
configure: Move WineHQ URLs to https.
loader: Move WineHQ URLs to https.
server: Move WineHQ URLs to https.
widl: Move WineHQ URLs to https.
winegcc: Move WineHQ URLs to https.
wrc: Move WineHQ URLs to https.
winemaker: Move WineHQ URLs to https.
wmc: Move WineHQ URLs to https.
winebuild: Move WineHQ URLs to https.
winedump: Move WineHQ URLs to https.
c2man.pl: Move WineHQ URLs to https.
msiexec: Move WineHQ URLs to https.
notepad: Move WineHQ URLs to https.
regedit: Move WineHQ URLs to https.
winemine: Move WineHQ URLs to https.
winepath: Move WineHQ URLs to https.
wineconsole: Move WineHQ URLs to https.
regsvr32: Move WineHQ URLs to https.
wineboot: Move WineHQ URLs to https.
winecfg: Move WineHQ URLs to https.
winefile: Move WineHQ URLs to https.
winedbg: Move WineHQ URLs to https.
iexplore: Move WineHQ URLs to https.
appwiz.cpl: Move WineHQ URLs to https.
maintainers: Move WineHQ URLs to https.
loader/wine.pl.UTF-8.man.in: Move WineHQ URL to https.
Daniel Lehman (1):
wininet: Use case-insensitive comparison for server name.
Fabian Maurer (5):
ucrtbase/tests: Properly use quotes.
gdi32: In AddFaceToList allow fonts with long names and add tests.
gdiplus: In GdipPrivateAddMemoryFont allow loading fonts with long names.
msvcrt: Don't crash if _vsnwprintf gets NULL as format string and add test.
wined3d: Unbind currently bound FBOs before dispatching compute shaders.
Gerald Pfeifer (1):
advapi32: Include since winbase.h expects va_list.
Hans Leidekker (38):
taskschd: Return success from a couple of stubs.
taskschd: Implement ITaskSettings_put_RestartInterval.
taskschd: Implement ITaskSettings_put_RestartCount.
taskschd: Implement ITaskSettings_put_MultipleInstances.
taskschd: Implement ITaskSettings_put_StopIfGoingOnBatteries.
taskschd: Use heap_strdupW to allocate the interval in TaskSettings_put_RestartInterval.
taskschd: Implement ITaskSettings_put_DisallowStartIfOnBatteries.
taskschd: Implement ITaskSettings_put_AllowHardTerminate.
taskschd: Implement ITaskSettings_put_StartWhenAvailable.
taskschd: Implement ITaskSettings_put_RunOnlyIfNetworkAvailable.
taskschd: Implement ITaskSettings_put_ExecutionTimeLimit.
taskschd: Implement ITaskSettings_put_Enabled.
taskschd: Implement ITaskSettings_put_DeleteExpiredTaskAfter.
taskschd: Implement ITaskSettings_put_Priority.
taskschd: Implement ITaskSettings_put_Compatibility.
taskschd: Implement ITaskSettings_put_Hidden.
taskschd: Implement ITaskSettings_put_RunOnlyIfIdle.
taskschd: Implement ITaskSettings_put_WakeToRun.
taskschd: Implement ITaskSettings_put_AllowDemandStart.
taskschd: Implement ITaskDefinition_put_Triggers.
taskschd: Implement ITaskDefinition_get_Principal.
taskschd: Implement ITaskDefinition_put_Principal.
taskschd: Implement ITaskDefinition_get_Actions.
taskschd: Implement ITaskDefinition_put_Actions.
taskschd: Implement IActionCollection_Create.
taskschd: Implement IExecAction_put_Path.
taskschd: Implement IExecAction_get_Path.
taskschd: Consistently check for allocation failure.
taskschd: Implement IDailyTrigger_put_StartBoundary.
taskschd: Implement IDailyTrigger_get_StartBoundary.
taskschd: Implement IDailyTrigger_put_Enabled.
taskschd: Implement IDailyTrigger_get_Enabled.
bcrypt: Add support for AES encryption on macOS.
webservices: Store the async context directly in struct receive_message.
webservices: Don't require specific writer state for element mappings in WsWriteType.
webservices: Implement WS_REPEATING_ELEMENT_CHOICE_FIELD_MAPPING in the writer.
webservices: Enable dictionary lookup after setting the output buffer.
webservices: Don't use the dictionary for UTF-16 text.
Henri Verbeet (4):
wined3d: Really remove an outdated comment.
d3d10core/tests: Introduce a format compatibility test.
ddraw/tests: Redundant mode sets are broken on Windows 10.
wined3d: Raise the default max_gl_version for specific cases.
Hugh McMaster (17):
reg: Add initial support for the export operation.
reg: Add basic syntax checks for the export operation.
reg: Validate the system key before commencing the export operation.
reg: Print a more informative error message if the system key is invalid.
reg: Validate the registry key before commencing the export operation.
reg: Prompt the user to overwrite the export file if it already exists.
reg: Export the registry file header.
reg: Export the name of the specified registry key.
reg: Export registry value names.
reg: Export REG_SZ data.
reg: Export hex data types.
reg: Export REG_DWORD values.
reg: Recursively export all subkeys and data.
reg: Make the newline string a static global.
reg: Define MAX_SUBKEY_LEN in reg.h.
reg/tests: Test capitalisation of switches.
reg: Allow switches to be uppercase or lowercase.
Huw D. M. Davies (8):
ole32: Make the synthesize helpers return a STGMEDIUM.
ole32/tests: Show that the storage's CLSID is not modified when saving.
ole32: Properly align CLIPFORMAT marshal data.
ole32: Properly align HANDLE marshal data.
ole32: Properly align HENHMETAFILE marshal data.
ole32: Properly align HMETAFILEPICT marshal data.
ole32: Remove unused variable.
ole32: Don't clear the dirty flag when saving to another storage.
Jacek Caban (35):
mshtml: Added support for default removeEventListener capture argument.
mshtml: Return S_OK in IHTMLStyle2::put_behavior.
server: Use default_fd_signaled for named pipe client.
kernel32/tests: Silence noisy debug traces.
mshtml: Removed unused impl_from_DispatchEx.
mshtml: Store listener container type as a string.
mshtml: Pass listener type as a string to get_listener_container.
mshtml: Pass listener type as a string to remove_event_listener.
mshtml: Silence some noisy FIXMEs.
mshtml: Store event type string in DOMEvent object.
mshtml: Added IDOMEvent::get_type implementation.
mshtml: Use IDOMEvent for IHTMLEventObj::get_type implementation.
mshtml: Added IDOMEvent::get_bubbles implementation.
mshtml: Added IDOMEvent::get_cancelable implementation.
mshtml: Ignore preventDefault calls for non-cancelable events.
mshtml: Fixed event target leak in dispatch_event.
mshtml: Added IDOMEvent::get_currentTarget implementation.
mshtml: Added IDOMEvent::get_target implementation.
mshtml: Added IDOMEvent::initEvent implementation.
mshtml: Don't call preventDefault in stopPropagation.
mshtml: Don't store dispatch mode in DOMEvent object.
mshtml: Added IDOMEvent::dispatchEvent implementation.
mshtml: Expose IDocumentEvent to scripts.
mshtml/tests: Added more event object tests.
jscript: Support VT_UI8 in variant_to_jsval.
mshtml: Added IDOMEvent::get_timeStamp implementation.
mshtml.idl: Added IDOMKeyboardEvent declaration.
bcrypt/tests: Use common helper for testing different hash types.
bcrypt: Added MD2 hash support.
rsaenh: Use bcrypt for MD2 hashes.
rsaenh: Use bcrypt for SHA1 hashes.
bcrypt: Added support for MD4 hashes.
rsaenh: Use bcrypt for MD4 hashes.
rsaenh: Use bcrypt for MD5 hashes.
rsaenh: Removed no longer needed ALG_ID argument from helper functions.
Józef Kucia (41):
wined3d: Fix SM4 discard_z instruction.
wined3d: Introduce helper function to generate conditional instructions.
d3d11/tests: Add test for SM4 discard instruction.
d3d10core/tests: Add test for SM4 discard instruction.
ddraw: Cleanup ddraw_get_d3dcaps().
d3d9/tests: Add test for clip planes limits.
d3d8/tests: Add test for clip planes limits.
ddraw/tests: Add test for clip planes limits.
d3d9: Clamp clip plane index to valid range.
wined3d: Allow setting all 32 user clip planes.
wined3d: Limit number of supported user clip planes to 8.
wined3d: Disable all clip distances for blits.
wined3d: Pack wined3d_context better.
wined3d: Keep track of enabled clip distances.
d3dx9: Avoid passing FALSE as D3DRS_CLIPPLANEENABLE bitmask.
wined3d: Implement SV_ClipDistance.
d3d11/tests: Add test for SV_ClipDistance.
wined3d: Implement SV_CullDistance.
d3d11/tests: Add test for combined clip and cull distances.
wined3d: Correctly transform FFP clip planes.
ddraw: Store all 32 user clip planes.
wined3d: Store only supported user clip planes.
wined3d: Add support for WINED3DFMT_BC4_SNORM format.
wined3d: Add support for D3D10+ depth bias.
d3d11: Implement depth bias.
d3d8: Toggle depth test state based on auto depth stencil.
d3d9: Toggle depth test state based on auto depth stencil.
wined3d: Do not modify depth test state in wined3d_device_init_3d().
d3d11: Fix initial depth stencil state.
d3d11/tests: Add test for initial depth stencil state.
ddraw: Also store supported user clip planes.
d3d11/tests: Add test for relative addressing of vertex shader inputs.
wined3d: Fix relative addressing for SM4+ vertex shader inputs.
d3d8: Set depth test state while resetting device.
d3d9: Set depth test state while resetting device.
ddraw: Set depth test state while resetting device.
wined3d: Do not modify depth test state in wined3d_device_reset().
wined3d: Do not call wined3d_from_cs() in shader_resource_view_generate_mipmaps().
wined3d: Avoid calling removed/deprecated GL functions in SetupForBlit().
d3d11/tests: Add test for depth bias.
d3d11/tests: Run depth bias test on smaller render targets.
Ken Thomases (4):
winemac: Fix test for simple non-restrictive window region optimization.
winemac: Check the display link running state as well as the window count to decide whether to start/stop it.
winemac: Leave a window in auto-display mode when it doesn't yet have a display link.
winemac: Stop the display link after 2 seconds of idleness, not the first time it's idle.
Lauri Kenttä (4):
readme: Update Swedish translation.
readme: Use UTF-8 consistently in all translations.
po: Update Finnish translation.
readme: Move WineHQ URLs to https in translations.
Li Keqing (1):
wined3d: Add Intel HD Graphics 5000 to the GPU list.
Louis Lenders (1):
shell32: Add stub for Shell_NotifyIconGetRect.
Lucian Poston (1):
dwrite: Stub SetIncrementalTabStop with S_OK.
Matteo Bruni (20):
wined3d: Refuse to create texture views changing format from non-typeless.
d3d11: Disallow 0-sized buffer shader resource views.
d3d11/tests: Add a couple of testcases for UINT format SRVs.
wined3d: Add texture flag for mipmap generation.
d3d11: Validate D3D11_RESOURCE_MISC_GENERATE_MIPS flag for 2D textures.
d3d11: Validate MiscFlags for 3D textures.
d3d11: Validate buffer MiscFlags.
d3d11: Pass the WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS flag to wined3d.
d3d9: Stop calling wined3d_texture_generate_mipmaps().
wined3d: Implement manual mipmap generation.
d3d11: Implement GenerateMips().
wined3d: Detect depth bias scale value per format.
wined3d: Use GL_DEPTH_COMPONENT16 for 16 bit depth texture formats.
d3dx9: Merge "main" source files.
d3dx9: Use the D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY flag when compiling ASCII effects.
d3dx9: Implement D3DXGetShader{Input|Output}Semantics().
d3dx9/tests: Add a test for D3DXGetShader{Input|Output}Semantics().
wined3d: Fix shader_resource_view_generate_mipmaps() with texture views.
wined3d: Only allow swapchain textures to have mismatched sRGB setting in resource views.
d3d11/tests: Add some tests for invalid RTVs.
Nikolay Sivov (13):
mshtml/tests: Test return values in more places (Coverity).
gdiplus/tests: Check more return values (Coverity).
comctl32/tests: Some cleanup for SysLink tests.
comctl32/syslink: Fix return value for LM_GETIDEALSIZE.
d2d1: Respond to ID2D1Image query.
comctl32/tests: Some tests for focus handling in owner-data listviews.
wininet/tests: Fix some leaks (Coverity).
user32/tests: Added some tests for WM_GETTEXTLENGTH/WM_GETTEXT after EM_GETHANDLE was used.
mshtml: Avoid potential moniker instance leak.
user32/edit: Allow buffer access after EM_GETHANDLE.
po: Update Russian translation.
httpapi/tests: Added some basic tests for session and group creation.
user32/tests: Remove runtime check for EndMenu().
Piotr Caban (8):
msvcrt: Call cdecl functions with empty FPU stack in _CI* functions.
msvcp90: Use correct locale in basic_ios::narrow and basic_ios::widen.
msvcrt: Set errno when close() is called on already closed fd.
msvcrt: Change how fread splits reading into chunks.
msvcrt: Don't report error in fclose on already closed stream.
msvcrt: Fix buffer size checks in swscanf_s.
msvcp: Fix failure class layout and exception information data.
msvcp: Disable relay for _Thrd_current function.
Sergio Gómez Del Real (7):
ole32/tests: Add some tests for testing metafiles.
ole32: Add DIB saving in data cache, and relevant tests.
ole32: Refactor OLE's data cache Save implementation.
ole32: Add support for saving DIBs to CONTENTS streams.
ole32: Add support for saving metafiles to CONTENTS streams.
ole32: Add support for saving enhmetafiles to CONTENTS and Presentation streams.
ole32/tests: Add tests for enhmetafile and CONTENTS stream saving.
Stefan Dösinger (4):
wined3d: Show the device window when changing fullscreen resolutions.
d3d8/tests: Test mode change messages.
msvcp: Use int64 for byval _Thrd_t parameters.
msvcp: Cast the wait time in _Cnd_timedwait to ULONG.
Stefan Leichter (1):
wdscore: Add stub DLL.
Zebediah Figura (21):
shell32/tests: Simplify and standardize test structure for progman_dde.
explorer: Use the class name ExplorerWClass for the explorer browser.
explorer: Set the window title to the current directory.
shell32: Add a parser for DDE commands.
shell32: Implement the CreateGroup() command for Progman DDE.
shell32: Implement the DeleteGroup() command for Progman DDE.
shell32: Implement the ShowGroup() command for Progman DDE.
hlink/tests: Add tests for navigating from a string reference.
hlink: Better handle the IBrowseContext parameter in IHlink::Navigate().
configure: Remove l_intl.nls before removing created directories.
shell32: Implement the AddItem() command for Progman DDE.
shell32: Implement the DeleteItem() command for Progman DDE.
shell32/tests: Simplify existing tests and add more tests for Progman DDE.
kernel32: Fix a couple internal uses of ANSI functions.
shell32: Implement the ReplaceItem() command for Progman DDE.
shell32: Implement the ExitProgman() command for Progman DDE.
shell32: Implement the Groups request for Progman DDE.
msi: Complain louder if we can't find a custom action DLL or EXE.
ole32: Add in-process user marshalling for bitmaps.
ole32: Add local user marshalling for bitmaps.
ole32: Add user marshalling for TYMED_GDI.
Ziqing Hui (5):
mlang: Implement IMLangFontLink2_MapFont, IMLangFontLink2_ReleaseFont and IMLangFontLink2_ResetFont.
mlang: Implement IMLangFontLink_MapFont, IMLangFontLink_ReleaseFont and IMLangFontLink_ResetFont.
mlang/tests: Add MapFont tests.
mlang/tests: Add a test code page for each code page family.
mlang: Fix font name of code page families.
Wine 3.0-rc1 released